/* Copyright 2020 Ungodly Design * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x5544 // "UD" = Ungodly Design #define PRODUCT_ID 0x4C50 // "LP" = Launch Pad #define DEVICE_VER 0x9999 #define MANUFACTURER Ungodly Design #define PRODUCT Launch Pad /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 4 /* Keyboard Matrix Assignments */ #define MATRIX_ROW_PINS \ { D4, D6, D7, B4, B5 } #define MATRIX_COL_PINS \ { B0, B1, B2, B3 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Rotary Encoder Assignment */ #define ENCODERS_PAD_A \ { C6 } #define ENCODERS_PAD_B \ { B6 } #define ENCODER_RESOLUTION 2 /* Midi Slider */ #define SLIDER_PIN F6 #define MIDI_ADVANCED /* RGB Matrix configuration */ #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES # define DISABLE_RGB_MATRIX_SOLID_REACTIVE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define DISABLE_RGB_MATRIX_PIXEL_FLOW # define DISABLE_RGB_MATRIX_PIXEL_FRACTAL # define DISABLE_RGB_MATRIX_PIXEL_RAIN # define DRIVER_LED_TOTAL 22 #endif #define RGB_DI_PIN F7 #ifdef RGB_MATRIX_ENABLE # define RGBLED_NUM 22 # define DRIVER_LED_TOTAL RGBLED_NUM # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // default mode /* Reduce the firmware size by only enabling the rgb animations you desire. */ # define DISABLE_RGB_MATRIX_ALPHAS_MODS # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define DISABLE_RGB_MATRIX_BREATHING # define DISABLE_RGB_MATRIX_BAND_SAT # define DISABLE_RGB_MATRIX_BAND_VAL # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define DISABLE_RGB_MATRIX_CYCLE_ALL # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define DISABLE_RGB_MATRIX_DUAL_BEACON // # define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL # define DISABLE_RGB_MATRIX_RAINBOW_BEACON # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define DISABLE_RGB_MATRIX_RAINDROPS # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define DISABLE_RGB_MATRIX_TYPING_HEATMAP # define DISABLE_RGB_MATRIX_DIGITAL_RAIN # define DISABLE_RGB_MATRIX_SOLID_REACTIVE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define DISABLE_RGB_MATRIX_SPLASH # define DISABLE_RGB_MATRIX_MULTISPLASH # define DISABLE_RGB_MATRIX_SOLID_SPLASH # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 #define LOCKING_RESYNC_ENABLE