/* Copyright 2022 Horns Lyn (@hornslyn) SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "config_common.h" /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 15 /* key matrix pins */ #define MATRIX_ROW_PINS { B7, D0, D1, D2, D3, D5 } #define MATRIX_COL_PINS { D4, D6, D7, B4, B5, B6, C6, C7, F7, F6, F5, F4, F1, F0, E6 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* number of backlight levels */ #ifdef BACKLIGHT_PIN #define BACKLIGHT_LEVELS 3 #endif /* encoder definitions */ #ifdef ENCODER_ENABLE #define ENCODERS_PAD_A { B2 } #define ENCODERS_PAD_B { B1 } #endif /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGB_DI_PIN B3 #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 1 #define RGBLIGHT_LAYERS #define RGBLIGHT_LED_MAP { 0, 1 } #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 180 #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF #endif