/* Copyright 2019 SwanMatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x16C0 #define PRODUCT_ID 0x27DB #define DEVICE_VER 0x0001 #define MANUFACTURER SwanMatch #define PRODUCT SilverBullet44 /* key matrix size */ #define MATRIX_ROWS 8 #define MATRIX_COLS 6 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { D4, C6, D7, E6 } #define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4 } #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6 #define MASTER_RIGHT // #define BACKLIGHT_PIN B7 // #define BACKLIGHT_BREATHING // #define BACKLIGHT_LEVELS 3 #define RGB_DI_PIN D3 #ifdef RGB_DI_PIN //#define RGBLIGHT_SPLIT #define RGBLED_SPLIT {26, 26} #define RGBLED_NUM 52 #ifdef RGB_MATRIX_ENABLE #define DRIVER_LED_TOTAL 52 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 #define RGB_MATRIX_HUE_STEP 8 #define RGB_MATRIX_SAT_STEP 8 #define RGB_MATRIX_VAL_STEP 8 #define RGB_MATRIX_SPD_STEP 8 #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP #else #define RGBLIGHT_LED_MAP { 0,1,2,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,3,4,5,6, \ 26,27,28,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,29,30,31,32 } #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */ //#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS /*== or choose animations ==*/ #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ #define RGBLIGHT_EFFECT_BREATHE_CENTER 2 // 1 to 2.7 #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 /*== customize snake effect ==*/ #define RGBLIGHT_EFFECT_SNAKE_LENGTH RGBLED_NUM /*== customize knight effect ==*/ #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 6 #endif #endif /* Audio */ #ifdef AUDIO_ENABLE #define B6_AUDIO #define STARTUP_SONG SONG(STARTUP_SOUND) #define AUDIO_CLICKY #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.0f #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 10 //#define RETRO_TAPPING #ifdef MOUSEKEY_ENABLE #define MOUSEKEY_INTERVAL 20 #define MOUSEKEY_MAX_SPEED 5 #define MOUSEKEY_TIME_TO_MAX 60 #endif /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ //#define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ //#define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ // #define GRAVE_ESC_CTRL_OVERRIDE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Magic Key Options * * Magic keys are hotkey commands that allow control over firmware functions of * the keyboard. They are best used in combination with the HID Listen program, * found here: https://www.pjrc.com/teensy/hid_listen.html * * The options below allow the magic key functionality to be changed. This is * useful if your keyboard/keypad is missing keys and you want magic key support. * */ /* key combination for magic key command */ /* defined by default; to change, uncomment and set to the combination you want */ // #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) /* control how magic key switches layers */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false /* override magic key keymap */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM //#define MAGIC_KEY_HELP H //#define MAGIC_KEY_HELP_ALT SLASH //#define MAGIC_KEY_DEBUG D //#define MAGIC_KEY_DEBUG_MATRIX X //#define MAGIC_KEY_DEBUG_KBD K //#define MAGIC_KEY_DEBUG_MOUSE M //#define MAGIC_KEY_VERSION V //#define MAGIC_KEY_STATUS S //#define MAGIC_KEY_CONSOLE C //#define MAGIC_KEY_LAYER0 0 //#define MAGIC_KEY_LAYER0_ALT GRAVE //#define MAGIC_KEY_LAYER1 1 //#define MAGIC_KEY_LAYER2 2 //#define MAGIC_KEY_LAYER3 3 //#define MAGIC_KEY_LAYER4 4 //#define MAGIC_KEY_LAYER5 5 //#define MAGIC_KEY_LAYER6 6 //#define MAGIC_KEY_LAYER7 7 //#define MAGIC_KEY_LAYER8 8 //#define MAGIC_KEY_LAYER9 9 //#define MAGIC_KEY_BOOTLOADER B //#define MAGIC_KEY_BOOTLOADER_ALT ESC //#define MAGIC_KEY_LOCK CAPS //#define MAGIC_KEY_EEPROM E //#define MAGIC_KEY_EEPROM_CLEAR BSPACE //#define MAGIC_KEY_NKRO N //#define MAGIC_KEY_SLEEP_LED Z /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT /* disable these deprecated features by default */ #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION /* * MIDI options */ /* Prevent use of disabled MIDI features in the keymap */ //#define MIDI_ENABLE_STRICT 1 /* enable basic MIDI features: - MIDI notes can be sent when in Music mode is on */ //#define MIDI_BASIC /* enable advanced MIDI features: - MIDI notes can be added to the keymap - Octave shift and transpose - Virtual sustain, portamento, and modulation wheel - etc. */ //#define MIDI_ADVANCED /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ //#define MIDI_TONE_KEYCODE_OCTAVES 1 /* Bootmagic Lite key configuration */ // #define BOOTMAGIC_LITE_ROW 0 // #define BOOTMAGIC_LITE_COLUMN 0