/* Copyright 2020 Rozakiin * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _BL, _FL1, _FL2, _FL3 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base Layer * ┌───┬───┬───┬───┐ * │Esc│BLT│BL-│BL+│ * ├───┼───┼───┼───┤ * │NLK│ / │ * │ = │ * ├───┼───┼───┼───┤ * │ 7 │ 8 │ 9 │ - │ * ├───┼───┼───┼───┤ * │ 4 │ 5 │ 6 │ + │ * ├───┼───┼───┼───┤ * │ 1 │ 2 │ 3 │ENT│ * ├───┼───┼───┼───┤ * │ 0 │ 0 │ . │ENT│ * └───┴───┴───┴───┘ */ [_BL] = LAYOUT_ortho_6x4( KC_ESC, BL_TOGG, BL_DEC, BL_INC, KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_P0, KC_P0, KC_PDOT, KC_PENT ), /* Function Layer 1 * ┌───┬───┬───┬───┐ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * └───┴───┴───┴───┘ */ [_FL1] = LAYOUT_ortho_6x4( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Function Layer 2 * ┌───┬───┬───┬───┐ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * └───┴───┴───┴───┘ */ [_FL2] = LAYOUT_ortho_6x4( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Function Layer 3 * ┌───┬───┬───┬───┐ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * ├───┼───┼───┼───┤ * │ │ │ │ │ * └───┴───┴───┴───┘ */ [_FL3] = LAYOUT_ortho_6x4( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), };