/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x6964 /* "id" */ #define PRODUCT_ID 0x0080 #define DEVICE_VER 0x0001 #define MANUFACTURER IDOBAO #define PRODUCT ID80 #define DESCRIPTION A 75% hotswap keyboard /* key matrix size */ #define MATRIX_ROWS 9 #define MATRIX_COLS 11 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * * The matrix description in the vendor-supplied JSON file for kbfirmware.com * had 9 columns: * { D0, D1, D2, D3, D5, D4, D6, D7, B4 } * and 12 rows: * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 } * However, the row 6 was completely empty, and the pin F0 was not actually * routed anywhere on the PCB, therefore this row was removed to save some * resources (the EEPROM space for dynamic keymaps is especially scarce). * * After doing the above change, the matrix was transposed (rows and columns * were swapped), because a matrix with the COL2ROW layout can be scanned much * more efficiently than a matrix with the ROW2COL layout (depending on various * optimizations, the difference in scan rate can be over 2 times). Because of * this, the "columns" in the matrix layout now mostly correspond to physical * rows, and the "rows" have mostly vertical physical orientation. */ #define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 } #define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 } #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_PIN B6 // #define BACKLIGHT_BREATHING #define BACKLIGHT_LEVELS 3 #define CAPS_LOCK_LED_PIN C7 #define RGB_DI_PIN E2 #ifdef RGB_DI_PIN #define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */ #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #endif /* Bootmagic Lite key configuration: use the Esc key */ #define BOOTMAGIC_LITE_ROW 0 #define BOOTMAGIC_LITE_COLUMN 5