/* Copyright 2021 Chris Broekema (broekema@gmail.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "joystick.h" enum layers { NORMAL_LAYER = 0 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [NORMAL_LAYER] = LAYOUT( C(S(KC_F1)), C(S(KC_F2)), C(S(KC_F3)), C(S(KC_F4)), C(S(KC_F5)), C(S(KC_F6)), C(S(KC_F7)), C(S(KC_F8)), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3 ), }; joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { [0] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023), [1] = JOYSTICK_AXIS_IN(F5, 0, 512, 1023), [2] = JOYSTICK_AXIS_IN(F6, 0, 512, 1023), [3] = JOYSTICK_AXIS_IN(F7, 0, 512, 1023) };