/* Copyright 2022 Nathan Spears This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 14 /* key matrix pins */ #define MATRIX_ROW_PINS { B7, D0, D6, B4, B5 } #define MATRIX_COL_PINS { B6, C6, C7, D5, F7, F6, F5, F4, F1, F0, B0, E6, D4, D7 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Switch LED Backlighting */ #define BACKLIGHT_PIN D1 #define BACKLIGHT_LEVELS 6 #define BACKLIGHT_BREATHING #define BREATHING_PERIOD 6 // ws2812 options #define RGB_DI_PIN B1 // pin the DI on the ws2812 is hooked-up to #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 14 // number of LEDs #define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue #define RGBLIGHT_SAT_STEP 12 // units to step when in/decresing saturation #define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness) /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define ENCODERS_PAD_A {D2} #define ENCODERS_PAD_B {D3}