/* Copyright 2015 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once /* USB Device descriptor parameter */ #define VENDOR_ID 0xCA04 #define PRODUCT_ID 0x1565 #define DEVICE_VER 0x0001 #define MANUFACTURER CannonKeys #define PRODUCT Instant65 /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 15 #define MATRIX_COL_PINS { A8, C13, B9, B8, B7, B6, B5, B4, B3, A7, A5, A4, A3, A2, A1 } #define MATRIX_ROW_PINS { A14, A15, A0, B1, B0 } #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_PIN A6 #define BACKLIGHT_PWM_DRIVER PWMD3 #define BACKLIGHT_PWM_CHANNEL 1 #define BACKLIGHT_PAL_MODE 1 #define BACKLIGHT_LEVELS 6 #define BACKLIGHT_BREATHING #define BREATHING_PERIOD 6 /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGBLIGHT_ANIMATIONS #define RGB_DI_PIN B15 #define RGBLED_NUM 20 #define WS2812_SPI SPID2 #define WS2812_SPI_MOSI_PAL_MODE 0 #define WS2812_SPI_SCK_PAL_MODE 0 #define WS2812_SPI_SCK_PIN B13 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT