// 2019, g Heavy Industries // Blessed mother of Christ, please keep this readable // and protect us from segfaults. For thine is the clock, // the slave and the master. Until we return from main. // // Amen. #include QMK_KEYBOARD_H #include "mousekey.h" #include "keymap.h" #include "keymap_steno.h" #include "wait.h" extern size_t keymapsCount; // Total keymaps extern uint32_t cChord; // Current Chord // Function defs void processChord(bool useFakeSteno); uint32_t processQwerty(bool lookup); uint32_t processFakeSteno(bool lookup); void saveState(uint32_t cChord); void restoreState(void); // Macros for use in keymap.c void SEND(uint8_t kc); void REPEAT(void); void SET_STICKY(uint32_t); void SWITCH_LAYER(int); void CLICK_MOUSE(uint8_t); // Keymap helper #define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;} // Shift to internal representation // i.e) S(teno)R(ight)F #define STN(n) (1L<<n) enum ORDER { SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR, SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO, SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2 }; // Break it all out #define FN STN(SFN) #define PWR STN(SPWR) #define ST1 STN(SST1) #define ST2 STN(SST2) #define ST3 STN(SST3) #define ST4 STN(SST4) #define LNO STN(SNUML) // STN1-6 #define RNO STN(SNUMR) // STN7-C #define RES1 STN(SRES1) // Use reserved for sticky state #define RES2 STN(SRES2) #define LSU STN(SLSU) #define LSD STN(SLSD) #define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict #define LK STN(SLK) #define LP STN(SLP) #define LW STN(SLW) #define LH STN(SLH) #define LR STN(SLR) #define LA STN(SLA) #define LO STN(SLO) #define RE STN(SRE) #define RU STN(SRU) #define RF STN(SRF) #define RR STN(SRR) #define RP STN(SRP) #define RB STN(SRB) #define RL STN(SRL) #define RG STN(SRG) #define RT STN(SRT) #define RS STN(SRS) #define RD STN(SRD) #define RZ STN(SRZ)