/* Copyright 2021 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { BASE, FN1 }; // clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT_all( /* Base Layer */ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, MO(FN1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSFT, KC_Z, KC_X, KC_C, KC_SPC ), [FN1] = LAYOUT_all( /* Function Layer */ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, RGB_TOG, RGB_VAI, RGB_MOD, RGB_HUI, _______, _______, _______, RGB_VAD, RGB_RMOD,RGB_HUD, _______, _______, _______, _______, _______, _______ ), }; // clang-format on