From 485a0b0bc358b32ec042793a5195ced2c4cda7df Mon Sep 17 00:00:00 2001 From: Eric Gebhart Date: Tue, 28 Apr 2020 11:58:42 +0200 Subject: [Keymap] Added Xd75 and viterbi keymaps,refactored my userspace. (#8776) --- users/ericgebhart/core_keys.h | 293 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 293 insertions(+) create mode 100644 users/ericgebhart/core_keys.h (limited to 'users/ericgebhart/core_keys.h') diff --git a/users/ericgebhart/core_keys.h b/users/ericgebhart/core_keys.h new file mode 100644 index 0000000000..035f740016 --- /dev/null +++ b/users/ericgebhart/core_keys.h @@ -0,0 +1,293 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#include "quantum.h" +#include "process_keycode/process_tap_dance.h" +#include "eeconfig.h" + +//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */ + +void tap(uint16_t keycode); +bool process_record_secrets(uint16_t keycode, keyrecord_t *record); + + +typedef union { + uint8_t raw; + struct { + bool clicky_enable :1; + bool rgb_layer_change :1; + bool is_overwatch :1; + bool nuke_switch :1; + }; +} userspace_config_t; + + +// for the creation of dvorak keys on an Bepo keyboard at the OS layer. +// so we can create an array of reasonable size +// for our translation keys. We have to create a +// good range of numbers +#define GR(x) (x-SAFE_RANGE) + +uint8_t gr(uint8_t); +void send_keycode(uint8_t); + +#define MOD_NONE 0x00 + +// indexs for the keycode translation table. +#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0] +#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1] +#define SHIFTED_KEY(key) key_translations[gr(key)][1][0] +#define SHIFTED_MODS(key) key_translations[gr(key)][1][1] + + +enum userspace_custom_keycodes { + // keep the keycodes using the send_key function close to SAFE_RANGE + // so the array of keycodes remains a reasonbale size. + DB_1 = SAFE_RANGE, // can always be here + DB_2, + DB_3, + DB_4, + DB_5, + DB_6, + DB_7, + DB_8, + DB_9, + DB_0, + DB_GRV, + DB_SCOLON, + DB_SLASH, + DB_BACKSLASH, + DB_EQL, + DB_DOT, + DB_COMM, + DB_QUOT, + DB_MINUS, + DB_RPRN, + DB_LPRN, + DB_RBRC, + DB_LBRC, + // for symbols layer + DB_HASH, + DB_LCBR, + DB_RCBR, + DB_PIPE, + DB_TILD, + DB_CIRC, + DB_LESS, + DB_GRTR, + // End of dvorak on bepo translation keys. + + EPRM, + VRSN, + KC_DVORAK_ON_BEPO, + KC_BEPO, + KC_NORMAN, + KC_QWERTY, + KC_COLEMAK, + KC_DVORAK, + KC_WORKMAN, + KC_MAKE, + KC_RESET, + KC_RGB_T, + KC_SECRET_1, + KC_SECRET_2, + KC_SECRET_3, + KC_SECRET_4, + KC_SECRET_5, + KC_CCCV +}; + +#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) } +#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape. +#define ALT_ENT ALT_T(KC_ENT) // Alt or enter +#define CTL_SPC CTL_T(KC_SPC) // ctrl or space +#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace +#define ALT_DEL ALT_T(KC_DEL) // Alt or delete +#define GUI_ESC GUI_T(KC_ESC) // Gui or escape +#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer + + + +// OSM keycodes, to keep things clean and easy to change +#define KC_MLSF OSM(MOD_LSFT) +#define KC_MRSF OSM(MOD_RSFT) +#define OS_LGUI OSM(MOD_LGUI) +#define OS_RGUI OSM(MOD_RGUI) +#define OS_LSFT OSM(MOD_LSFT) +#define OS_RSFT OSM(MOD_RSFT) +#define OS_LCTL OSM(MOD_LCTL) +#define OS_RCTL OSM(MOD_RCTL) +#define OS_LALT OSM(MOD_LALT) +#define OS_RALT OSM(MOD_RALT) +#define ALT_APP ALT_T(KC_APP) + +#define MG_NKRO MAGIC_TOGGLE_NKRO + + +//// TAP DANCE + + typedef struct { + bool is_press_action; + int state; + } tdtap; + +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5, //send two single taps + TRIPLE_TAP = 6, + TRIPLE_HOLD = 7 +}; + +//Tap Dance Declarations +enum { + TD_ESC_CAPS = 0, + TD_TAB_BKTAB = 1, + TD_MDIA_SYMB = 2, + TD_HOME_END = 3, + TD_XMONAD_ESC = 4, + TD_DEF_LAYER_SW = 5, + TD_DEF_OS_LAYER_SW = 6, + TD_MOUSE_BTNS = 7, + TD_DVORAK_BEPO = 8 +}; + + +// Tap dance +#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. +#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle. +#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer +#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer +#define HOME_END TD(TD_HOME_END) // home or end tapdance. +#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 +#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 +#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 + +// HOME ROW LAYER TOGGLE (LT) and Shift. +// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift". +// so pinky fingers are shift when held and the index and second fingers are symbol and +// media layers when held. + +// Dvorak +// shift and layer switch on hold on the home row. +#define KC_SFT_T_A SFT_T(KC_A) +#define KC_SFT_T_S SFT_T(KC_S) + +#define KC_LT_SYMB_U LT(SYMB, KC_U) +#define KC_LT_SYMB_H LT(SYMB, KC_H) + +#define KC_LT_MDIA_E LT(MDIA, KC_E) +#define KC_LT_MDIA_T LT(MDIA, KC_T) + +// Need to add this to the others. +#define KC_LT_KP_N LT(KEYPAD, KC_N) +#define KC_LT_KP_O LT(KEYPAD, KC_O) + +// for dvorak on bepo +#define BP_SFT_T_A SFT_T(BP_A) +#define BP_SFT_T_S SFT_T(BP_S) + +#define BP_LT_SYMB_U LT(SYMB, BP_U) +#define BP_LT_SYMB_H LT(MDIA, BP_H) + +#define BP_LT_MDIA_E LT(MDIA, BP_E) +#define BP_LT_MDIA_T LT(MDIA, BP_T) + +// Need to add this to the others. +#define BP_LT_KP_N LT(KEYPAD, BP_N) +#define BP_LT_KP_O LT(KEYPAD, BP_O) + +// for bepo on bepo +#define BP_SFT_T_T SFT_T(BP_T) +#define BP_SFT_T_W SFT_T(BP_W) + +#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I) +#define BP_LT_MDIA_E LT(MDIA, BP_E) +#define BP_LT_KP_U LT(KEYPAD, BP_U) + +#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S) +#define BP_LT_MDIA_R LT(MDIA, BP_R) +#define BP_LT_KP_N LT(KEYPAD, BP_N) + +#define BP_SFT_T_A SFT_T(BP_A) +#define BP_SFT_T_S SFT_T(BP_S) +#define BP_SFT_T_E SFT_T(BP_E) +#define BP_SFT_T_M SFT_T(BP_M) + +#define BP_SFT_T_ECRC SFT_T(BP_ECRC) +#define BP_SFT_T_CCED SFT_T(BP_CCED) +#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM) + +//QWERTY +#define KC_SFT_T_SCLN SFT_T(KC_SCLN) + +#define KC_LT_MDIA_D LT(MDIA, KC_D) +#define KC_LT_MDIA_K LT(MDIA, KC_K) +#define KC_LT_SYMB_F LT(SYMB, KC_F) +#define KC_LT_SYMB_J LT(SYMB, KC_J) + +//COLEMAK +#define KC_SFT_T_O SFT_T(KC_O) +#define KC_LT_MDIA_S LT(MDIA, KC_S) +#define KC_LT_SYMB_T LT(SYMB, KC_T) + +#define KC_LT_MDIA_E LT(MDIA, KC_E) +#define KC_LT_SYMB_N LT(SYMB, KC_N) + +//WORKMAN +#define KC_SFT_T_I SFT_T(KC_I) +#define KC_LT_MDIA_H LT(MDIA, KC_H) + +//NORMAN +// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers +#define KC_SFT_T_U SFT_T(KC_U) +#define KC_LT_MDIA_I LT(MDIA, KC_I) + +// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). +#define MK_CUT LSFT(KC_DEL) // shift + delete +#define MK_COPY LCTL(KC_INS) // ctrl + insert +#define MK_PASTE LSFT(KC_INS) // shift + insert + +#define ___ KC_TRNS +#define XXX KC_NO + +// Blocking keys +#define ___X___ XXX +#define ___X2___ XXX, XXX +#define ___X3___ ___X2___, XXX +#define ___X5___ ___X3___, XXX, XXX +#define ___X15___ ___X5___, ___X5___, ___X5___ + +// Transparent keys +#define ___2___ ___, ___ +#define ___3___ ___2___, ___ +#define ___4___ ___3___, ___ +#define ___5___ ___4___, ___ +#define ___6___ ___5___, ___ +#define ___14___ ___5___, ___4___, ___5___ +#define ___15___ ___5___, ___5___, ___5___ + +int on_qwerty(void); +int get_xmonad_layer(void); +int cur_dance (qk_tap_dance_state_t *state); + +//for the x tap dance. Put it here so it can be used in any keymap +void x_finished (qk_tap_dance_state_t *state, void *user_data); +void x_reset (qk_tap_dance_state_t *state, void *user_data); -- cgit v1.2.3