From 0c665696d7b498bd278d05eed3b52c1fac89ff29 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Sun, 25 Mar 2018 13:01:15 -0700 Subject: Update to drashna files (#2587) * Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config --- users/drashna/drashna.c | 125 +++++++++++++++++++----------------------------- 1 file changed, 48 insertions(+), 77 deletions(-) (limited to 'users/drashna/drashna.c') diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index 678570958b..09b3891dd7 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -22,7 +22,7 @@ along with this program. If not, see . #include "secrets.h" #else // `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware -// And I'm not familar enough to know which is better or why... +// And I'm not familiar enough to know which is better or why... PROGMEM const char secret[][64] = { "test1", "test2", @@ -32,20 +32,13 @@ PROGMEM const char secret[][64] = { }; #endif -#ifdef AUDIO_ENABLE -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); -float tone_workman[][2] = SONG(PLOVER_SOUND); -float tone_hackstartup[][2] = SONG(ONE_UP_SOUND); -#endif #ifdef FAUXCLICKY_ENABLE float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25); float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125); #else -float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes -float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes +float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes +float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes #endif bool faux_click_enabled = false; @@ -191,7 +184,7 @@ void matrix_init_user(void) { #endif matrix_init_keymap(); } -// No global matrix scan code, so just run keymap's matix +// No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. @@ -202,17 +195,20 @@ void matrix_scan_user(void) { // This block is for all of the gaming macros, as they were all doing // the same thing, but with differring text sent. -void send_game_macro(const char *str) { - clear_keyboard(); - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - wait_ms(50); - send_string(str); - register_code(KC_ENTER); - unregister_code(KC_ENTER); +bool send_game_macro(const char *str, keyrecord_t *record, bool override) { + if (!record->event.pressed || override) { + clear_keyboard(); + register_code(is_overwatch ? KC_BSPC : KC_ENTER); + unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); + wait_ms(50); + send_string(str); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + if (override) wait_ms(3000); + return false; } - // Sent the default layer void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); @@ -221,7 +217,7 @@ void persistent_default_layer_set(uint16_t default_layer) { // Defines actions tor my global custom keycodes. Defined in drashna.h file -// Then runs the _keymap's recod handier if not processed here +// Then runs the _keymap's record handier if not processed here bool process_record_user(uint16_t keycode, keyrecord_t *record) { // If console is enabled, it will print the matrix position and status of each key pressed @@ -230,7 +226,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { #endif //CONSOLE_ENABLE // Run custom faux click code, but only if faux clicky is enabled -#ifdef AUDIO_ENABLE +#ifdef AUDIO_ENABLE if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) { if (record->event.pressed) { PLAY_SONG(fauxclicky_pressed); @@ -245,37 +241,25 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_QWERTY: if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); -#endif //AUDIO_ENABLE - persistent_default_layer_set(1UL << _QWERTY); + set_single_persistent_default_layer(_QWERTY); } return false; break; case KC_COLEMAK: if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_colemak); -#endif //AUDIO_ENABLE - persistent_default_layer_set(1UL << _COLEMAK); + set_single_persistent_default_layer(_COLEMAK); } return false; break; case KC_DVORAK: if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_dvorak); -#endif //AUDIO_ENABLE - persistent_default_layer_set(1UL << _DVORAK); + set_single_persistent_default_layer(_DVORAK); } return false; break; case KC_WORKMAN: if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_workman); -#endif //AUDIO_ENABLE - persistent_default_layer_set(1UL << _WORKMAN); + set_single_persistent_default_layer(_WORKMAN); } return false; break; @@ -328,7 +312,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - case KC_RESET: // Custom RESET code that setr RGBLights to RED + + + case KC_RESET: // Custom RESET code that sets RGBLights to RED if (!record->event.pressed) { #ifdef RGBLIGHT_ENABLE rgblight_enable(); @@ -339,6 +325,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; + + case EPRM: // Resets EEPROM if (record->event.pressed) { eeconfig_init(); @@ -347,11 +335,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { break; case VRSN: // Prints firmware version if (record->event.pressed) { - SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); + SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE); } return false; break; - case KC_SECRET_1 ... KC_SECRET_5: // Custom + + + case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo if (!record->event.pressed) { clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); send_string_P(secret[keycode - KC_SECRET_1]); @@ -364,61 +354,42 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // Only enables for the viterbi, basically, // to save on firmware space, since it's limited. #if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez)) - - case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros if (record->event.pressed) { is_overwatch = !is_overwatch; } #ifdef RGBLIGHT_ENABLE is_overwatch ? rgblight_mode(17) : rgblight_mode(18); #endif //RGBLIGHT_ENABLE - return false; - break; - - case KC_SALT: - if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); } return false; break; + case KC_SALT: + return send_game_macro("Salt, salt, salt...", record, false); case KC_MORESALT: - if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); } - return false; break; + return send_game_macro("Please sir, can I have some more salt?!", record, false); case KC_SALTHARD: - if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); } - return false; break; + return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false); case KC_GOODGAME: - if (!record->event.pressed) { send_game_macro("Good game, everyone!"); } - return false; break; + return send_game_macro("Good game, everyone!", record, false); case KC_GLHF: - if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); } - return false; break; + return send_game_macro("Good luck, have fun!!!", record, false); case KC_SYMM: - if (!record->event.pressed) { send_game_macro("Left click to win!"); } - return false; break; + return send_game_macro("Left click to win!", record, false); case KC_JUSTGAME: - if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); } - return false; break; + return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false); case KC_TORB: - if (!record->event.pressed) { send_game_macro("That was positively riveting!"); } - return false; break; + return send_game_macro("That was positively riveting!", record, false); case KC_AIM: - if (!record->event.pressed) { - send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!"); - wait_ms(3000); - send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!"); - } - return false; break; + send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true); + return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false); case KC_C9: - if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); } - return false; break; + return send_game_macro("OMG!!! C9!!!", record, false); case KC_GGEZ: - if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); } - return false; break; + return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false); #endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez)) #ifdef TAP_DANCE_ENABLE - case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them + case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them if (record->event.pressed) { uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { diablo_key_time[dtime] = diablo_times[0]; } @@ -437,14 +408,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { rgb_layer_change = !rgb_layer_change; if (rgb_layer_change) { - layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter) + layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better) } } #endif // RGBLIGHT_ENABLE return false; break; #ifdef RGBLIGHT_ENABLE case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions - if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled + if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled rgb_layer_change = false; } return true; break; @@ -534,7 +505,7 @@ uint32_t layer_state_set_user(uint32_t state) { // Any custom LED code goes here. // So far, I only have keyboard specific code, -// So nothing goes here. +// So nothing goes here. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } -- cgit v1.2.3