From e409fb47f27f9cf56479928ed86eb2eb346eec54 Mon Sep 17 00:00:00 2001 From: DennyTom Date: Tue, 7 Apr 2020 04:13:17 -0700 Subject: DennyTom's buttery_engine (#8138) * Selectively adding pieces * Adding georgi keymap * Adding more files, fixing make * Smaller makefiles * Fixing make rules * README more inline with QMK's guidelines * Turning off buggy assert * Improving documentation based on a user feedback. * Slightly better schema * Resurrected state machine diagram --- users/dennytom/chording_engine/engine.part.2 | 323 +++++++++++++++++++++++++++ 1 file changed, 323 insertions(+) create mode 100644 users/dennytom/chording_engine/engine.part.2 (limited to 'users/dennytom/chording_engine/engine.part.2') diff --git a/users/dennytom/chording_engine/engine.part.2 b/users/dennytom/chording_engine/engine.part.2 new file mode 100644 index 0000000000..91dcbb7503 --- /dev/null +++ b/users/dennytom/chording_engine/engine.part.2 @@ -0,0 +1,323 @@ +void single_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value1); + break; + case DEACTIVATED: + key_out(self->value1); + *self->state = IDLE; + break; + case RESTART: + key_out(self->value1); + break; + default: + break; + } +} + +void key_layer_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value2; + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + if (!a_key_went_through) { + tap_key(self->value1); + } + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_mod_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value2); + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + key_out(self->value2); + if (!a_key_went_through) { + tap_key(self->value1); + } + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_key_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value2); + break; + case RESTART: + key_out(self->value2); + break; + default: + break; + } +} + +void autoshift_dance_impl(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + *self->counter = 0; + break; + case DEACTIVATED: + case RESTART: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED_FROM_ACTIVE: + if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) { + key_in(KC_LSFT); + tap_key(self->value1); + key_out(KC_LSFT); + *self->state = IDLE; + // the skip to IDLE is usually just a lag optimization, + // in this case it has a logic function, on a short + // press (still longer than a tap) the key does not get shifted + } else { + *self->counter += 1; + *self->state = PRESS_FROM_ACTIVE; + dance_timer = timer_read(); + } + break; + default: + break; + } +} + +void autoshift_dance(const struct Chord* self) { + if (autoshift_mode) { + autoshift_dance_impl(self); + } else { + single_dance(self); + } +} + +void autoshift_toggle(const struct Chord* self){ + if (*self->state == ACTIVATED) { + autoshift_mode = !autoshift_mode; + *self->state = IDLE; + } +} + +void temp_pseudolayer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->pseudolayer; + break; + default: + break; + } +} + +void temp_pseudolayer_alt(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->value2; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->value2; + break; + default: + break; + } +} + +void perm_pseudolayer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + current_pseudolayer = self->value1; + *self->state = IDLE; + } +} + +void switch_layer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + layer_move(self->value1); + *self->state = IDLE; + } +} + +void lock(const struct Chord* self) { + if (*self->state == ACTIVATED) { + lock_next = true; + *self->state = IDLE; + } +} + +void one_shot_key(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + key_in(self->value1); + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value1); + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + key_out(self->value1); + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void one_shot_layer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + current_pseudolayer = self->value1; + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + current_pseudolayer = self->value1; + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + current_pseudolayer = self->pseudolayer; + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void command(const struct Chord* self) { + if (*self->state == ACTIVATED) { + command_mode++; + *self->state = IDLE; + } +} + +bool identical(uint16_t* buffer1, uint16_t* buffer2) { + bool same = true; + for (int i = 0; i < LEADER_MAX_LENGTH; i++) { + same = same && (buffer1[i] == buffer2[i]); + } + return same; +} + +void leader(const struct Chord* self) { + if (*self->state == ACTIVATED) { + in_leader_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_record(const struct Chord* self) { + if (*self->state == ACTIVATED) { + for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + dynamic_macro_buffer[i] = 0; + } + dynamic_macro_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_next(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = 0; + dynamic_macro_ind++; + } + *self->state = IDLE; + } +} + +void dynamic_macro_end(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode) { + dynamic_macro_mode = false; + } + *self->state = IDLE; + } +} + +void dynamic_macro_play(const struct Chord* self) { + if (*self->state == ACTIVATED) { + int ind_start = 0; + while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) { + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + break; + } + register_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + wait_ms(TAP_TIMEOUT); + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + ind_start = i + 1; + break; + } + unregister_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + } + *self->state = IDLE; + } +} + +void string_in(const struct Chord* self) { + if (*self->state == ACTIVATED) { + char buffer[STRING_MAX_LENGTH]; + strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1]))); + send_string(buffer); + } +} + +void clear(const struct Chord* self); + +void reset_keyboard_kb(void){ +#ifdef WATCHDOG_ENABLE + MCUSR = 0; + wdt_disable(); + wdt_reset(); +#endif + reset_keyboard(); +} + +void reset(const struct Chord* self) { + if (*self->state == ACTIVATED) { + reset_keyboard_kb(); + } +} -- cgit v1.2.3