From ab19ebd08a8b955775e6fa94cdf6b8d128d8b43c Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Sat, 16 Apr 2016 18:51:58 -0400 Subject: MAGIC functionality, AG swap in default layout --- quantum/keymap_common.c | 250 ++++++++++++++++++++++++++---------------------- quantum/keymap_common.h | 28 +++++- 2 files changed, 163 insertions(+), 115 deletions(-) (limited to 'quantum') diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c index 3a00d36f08..b919166853 100644 --- a/quantum/keymap_common.c +++ b/quantum/keymap_common.c @@ -27,6 +27,8 @@ along with this program. If not, see . #include "keymap_midi.h" #include "bootloader.h" +extern keymap_config_t keymap_config; + #include #include #ifdef AUDIO_ENABLE @@ -47,120 +49,9 @@ action_t action_for_key(uint8_t layer, keypos_t key) // 16bit keycodes - important uint16_t keycode = keymap_key_to_keycode(layer, key); - if (keycode >= 0x0100 && keycode < 0x2000) { - // Has a modifier - action_t action; - // Split it up - action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key - return action; - } else if (keycode >= 0x2000 && keycode < 0x3000) { - // Is a shortcut for function layer, pull last 12bits - // This means we have 4,096 FN macros at our disposal - return keymap_func_to_action(keycode & 0xFFF); - } else if (keycode >= 0x3000 && keycode < 0x4000) { - // When the code starts with 3, it's an action macro. - action_t action; - action.code = ACTION_MACRO(keycode & 0xFF); - return action; -#ifdef BACKLIGHT_ENABLE - } else if (keycode >= BL_0 && keycode <= BL_15) { - action_t action; - action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F); - return action; - } else if (keycode == BL_DEC) { - action_t action; - action.code = ACTION_BACKLIGHT_DECREASE(); - return action; - } else if (keycode == BL_INC) { - action_t action; - action.code = ACTION_BACKLIGHT_INCREASE(); - return action; - } else if (keycode == BL_TOGG) { - action_t action; - action.code = ACTION_BACKLIGHT_TOGGLE(); - return action; - } else if (keycode == BL_STEP) { - action_t action; - action.code = ACTION_BACKLIGHT_STEP(); - return action; -#endif - } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here - action_t action; - clear_keyboard(); - #ifdef AUDIO_ENABLE - play_notes(&goodbye, 3, false); - #endif - _delay_ms(250); - #ifdef ATREUS_ASTAR - *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific - #endif - bootloader_jump(); - return action; - } else if (keycode == DEBUG) { // DEBUG is 0x5001 - // TODO: Does this actually work? - action_t action; - print("\nDEBUG: enabled.\n"); - debug_enable = true; - return action; - } else if (keycode >= 0x5000 && keycode < 0x6000) { - // Layer movement shortcuts - // See .h to see constraints/usage - int type = (keycode >> 0x8) & 0xF; - if (type == 0x1) { - // Layer set "GOTO" - int when = (keycode >> 0x4) & 0x3; - int layer = keycode & 0xF; - action_t action; - action.code = ACTION_LAYER_SET(layer, when); - return action; - } else if (type == 0x2) { - // Momentary layer - int layer = keycode & 0xFF; - action_t action; - action.code = ACTION_LAYER_MOMENTARY(layer); - return action; - } else if (type == 0x3) { - // Set default layer - int layer = keycode & 0xFF; - action_t action; - action.code = ACTION_DEFAULT_LAYER_SET(layer); - return action; - } else if (type == 0x4) { - // Set default layer - int layer = keycode & 0xFF; - action_t action; - action.code = ACTION_LAYER_TOGGLE(layer); - return action; - } -#ifdef MIDI_ENABLE - } else if (keycode >= 0x6000 && keycode < 0x7000) { - action_t action; - action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8); - return action; -#endif - } else if (keycode >= 0x7000 && keycode < 0x8000) { - action_t action; - action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); - return action; - } else if (keycode >= 0x8000 && keycode < 0x9000) { - action_t action; - action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); - return action; -#ifdef UNICODE_ENABLE - } else if (keycode >= 0x8000000) { - action_t action; - uint16_t unicode = keycode & ~(0x8000); - action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8); - return action; -#endif - } else { - - } - switch (keycode) { case KC_FN0 ... KC_FN31: return keymap_fn_to_action(keycode); -#ifdef BOOTMAGIC_ENABLE case KC_CAPSLOCK: case KC_LOCKING_CAPS: if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) { @@ -224,7 +115,6 @@ action_t action_for_key(uint8_t layer, keypos_t key) return keycode_to_action(KC_BSLASH); } return keycode_to_action(KC_BSPACE); -#endif default: return keycode_to_action(keycode); } @@ -265,6 +155,142 @@ static action_t keycode_to_action(uint16_t keycode) case KC_TRNS: action.code = ACTION_TRANSPARENT; break; + case 0x0100 ... 0x1FFF: ; + // Has a modifier + // Split it up + action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key + break; + case 0x2000 ... 0x2FFF: + // Is a shortcut for function layer, pull last 12bits + // This means we have 4,096 FN macros at our disposal + return keymap_func_to_action(keycode & 0xFFF); + break; + case 0x3000 ... 0x3FFF: ; + // When the code starts with 3, it's an action macro. + action.code = ACTION_MACRO(keycode & 0xFF); + break; + #ifdef BACKLIGHT_ENABLE + case BL_0 ... BL_15: + action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F); + break; + case BL_DEC: + action.code = ACTION_BACKLIGHT_DECREASE(); + break; + case BL_INC: + action.code = ACTION_BACKLIGHT_INCREASE(); + break; + case BL_TOGG: + action.code = ACTION_BACKLIGHT_TOGGLE(); + break; + case BL_STEP: + action.code = ACTION_BACKLIGHT_STEP(); + break; + #endif + case RESET: ; // RESET is 0x5000, which is why this is here + clear_keyboard(); + #ifdef AUDIO_ENABLE + play_notes(&goodbye, 3, false); + #endif + _delay_ms(250); + #ifdef ATREUS_ASTAR + *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific + #endif + bootloader_jump(); + break; + case DEBUG: ; // DEBUG is 0x5001 + print("\nDEBUG: enabled.\n"); + debug_enable = true; + break; + case 0x5002 ... 0x50FF: + // MAGIC actions (BOOTMAGIC without the boot) + if (!eeconfig_is_enabled()) { + eeconfig_init(); + } + /* keymap config */ + keymap_config.raw = eeconfig_read_keymap(); + if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) { + keymap_config.swap_control_capslock = 1; + } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) { + keymap_config.capslock_to_control = 1; + } else if (keycode == MAGIC_SWAP_LALT_LGUI) { + keymap_config.swap_lalt_lgui = 1; + } else if (keycode == MAGIC_SWAP_RALT_RGUI) { + keymap_config.swap_ralt_rgui = 1; + } else if (keycode == MAGIC_NO_GUI) { + keymap_config.no_gui = 1; + } else if (keycode == MAGIC_SWAP_GRAVE_ESC) { + keymap_config.swap_grave_esc = 1; + } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) { + keymap_config.swap_backslash_backspace = 1; + } else if (keycode == MAGIC_HOST_NKRO) { + keymap_config.nkro = 1; + } else if (keycode == MAGIC_SWAP_ALT_GUI) { + keymap_config.swap_lalt_lgui = 1; + keymap_config.swap_ralt_rgui = 1; + } + /* UNs */ + else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) { + keymap_config.swap_control_capslock = 0; + } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) { + keymap_config.capslock_to_control = 0; + } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) { + keymap_config.swap_lalt_lgui = 0; + } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) { + keymap_config.swap_ralt_rgui = 0; + } else if (keycode == MAGIC_UNNO_GUI) { + keymap_config.no_gui = 0; + } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) { + keymap_config.swap_grave_esc = 0; + } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) { + keymap_config.swap_backslash_backspace = 0; + } else if (keycode == MAGIC_UNHOST_NKRO) { + keymap_config.nkro = 0; + } else if (keycode == MAGIC_UNSWAP_ALT_GUI) { + keymap_config.swap_lalt_lgui = 0; + keymap_config.swap_ralt_rgui = 0; + } + eeconfig_write_keymap(keymap_config.raw); + break; + case 0x5100 ... 0x5FFF: ; + // Layer movement shortcuts + // See .h to see constraints/usage + int type = (keycode >> 0x8) & 0xF; + if (type == 0x1) { + // Layer set "GOTO" + int when = (keycode >> 0x4) & 0x3; + int layer = keycode & 0xF; + action.code = ACTION_LAYER_SET(layer, when); + } else if (type == 0x2) { + // Momentary layer + int layer = keycode & 0xFF; + action.code = ACTION_LAYER_MOMENTARY(layer); + } else if (type == 0x3) { + // Set default layer + int layer = keycode & 0xFF; + action.code = ACTION_DEFAULT_LAYER_SET(layer); + } else if (type == 0x4) { + // Set default layer + int layer = keycode & 0xFF; + action.code = ACTION_LAYER_TOGGLE(layer); + } + break; + #ifdef MIDI_ENABLE + case 0x6000 ... 0x6FFF: + action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8); + break; + #endif + case 0x7000 ... 0x7FFF: + action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); + break; + case 0x8000 ... 0x8FFF: + action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); + break; + #ifdef UNICODE_ENABLE + case 0x8000000 ... 0x8FFFFFF: + uint16_t unicode = keycode & ~(0x8000); + action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8); + break; + #endif default: action.code = ACTION_NO; break; diff --git a/quantum/keymap_common.h b/quantum/keymap_common.h index 7452a1ff3f..ce87e4770e 100644 --- a/quantum/keymap_common.h +++ b/quantum/keymap_common.h @@ -30,7 +30,6 @@ along with this program. If not, see . // #include "print.h" #include "debug.h" -#ifdef BOOTMAGIC_ENABLE /* NOTE: Not portable. Bit field order depends on implementation */ typedef union { uint16_t raw; @@ -45,8 +44,6 @@ typedef union { bool nkro:1; }; } keymap_config_t; -keymap_config_t keymap_config; -#endif /* translates key to keycode */ @@ -168,6 +165,30 @@ extern const uint16_t fn_actions[]; #define RESET 0x5000 #define DEBUG 0x5001 +// MAGIC keycodes +#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002 +#define MAGIC_UNSWAP_CONTROL_CAPSLOCK 0x5003 +#define MAGIC_CAPSLOCK_TO_CONTROL 0x5004 +#define MAGIC_UNCAPSLOCK_TO_CONTROL 0x5005 +#define MAGIC_SWAP_LALT_LGUI 0x5006 +#define MAGIC_UNSWAP_LALT_LGUI 0x5007 +#define MAGIC_SWAP_RALT_RGUI 0x5008 +#define MAGIC_UNSWAP_RALT_RGUI 0x5009 +#define MAGIC_NO_GUI 0x500a +#define MAGIC_UNNO_GUI 0x500b +#define MAGIC_SWAP_GRAVE_ESC 0x500c +#define MAGIC_UNSWAP_GRAVE_ESC 0x500d +#define MAGIC_SWAP_BACKSLASH_BACKSPACE 0x500e +#define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f +#define MAGIC_HOST_NKRO 0x5010 +#define MAGIC_UNHOST_NKRO 0x5011 +#define MAGIC_SWAP_ALT_GUI 0x5012 +#define MAGIC_UNSWAP_ALT_GUI 0x5013 + +#define AG_SWAP MAGIC_SWAP_ALT_GUI +#define AG_NORM MAGIC_UNSWAP_ALT_GUI + + // GOTO layer - 16 layers max // when: // ON_PRESS = 1 @@ -213,4 +234,5 @@ void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); #define IS_LAYER_ON(layer) ((layer_state) & (1UL<<(layer))) #define IS_LAYER_OFF(layer) ((!layer_state) & (1UL<<(layer))) + #endif -- cgit v1.2.3