From 63646e8906e062d1c1de3925cba70c4e3426a855 Mon Sep 17 00:00:00 2001 From: QMK Bot Date: Sat, 12 Feb 2022 10:29:31 -0800 Subject: Format code according to conventions (#16322) --- quantum/action_layer.c | 88 ++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 64 insertions(+), 24 deletions(-) (limited to 'quantum/action_layer.c') diff --git a/quantum/action_layer.c b/quantum/action_layer.c index ed1a4bd20d..e20eedee40 100644 --- a/quantum/action_layer.c +++ b/quantum/action_layer.c @@ -18,13 +18,17 @@ layer_state_t default_layer_state = 0; * * Run user code on default layer state change */ -__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; } +__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { + return state; +} /** \brief Default Layer State Set At Keyboard Level * * Run keyboard code on default layer state change */ -__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); } +__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { + return default_layer_state_set_user(state); +} /** \brief Default Layer State Set * @@ -39,9 +43,9 @@ static void default_layer_state_set(layer_state_t state) { default_layer_debug(); debug("\n"); #ifdef STRICT_LAYER_RELEASE - clear_keyboard_but_mods(); // To avoid stuck keys + clear_keyboard_but_mods(); // To avoid stuck keys #else - clear_keyboard_but_mods_and_keys(); // Don't reset held keys + clear_keyboard_but_mods_and_keys(); // Don't reset held keys #endif } @@ -49,30 +53,40 @@ static void default_layer_state_set(layer_state_t state) { * * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit. */ -void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); } +void default_layer_debug(void) { + dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); +} /** \brief Default Layer Set * * Sets the default layer state. */ -void default_layer_set(layer_state_t state) { default_layer_state_set(state); } +void default_layer_set(layer_state_t state) { + default_layer_state_set(state); +} #ifndef NO_ACTION_LAYER /** \brief Default Layer Or * * Turns on the default layer based on matching bits between specifed layer and existing layer state */ -void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); } +void default_layer_or(layer_state_t state) { + default_layer_state_set(default_layer_state | state); +} /** \brief Default Layer And * * Turns on default layer based on matching enabled bits between specifed layer and existing layer state */ -void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); } +void default_layer_and(layer_state_t state) { + default_layer_state_set(default_layer_state & state); +} /** \brief Default Layer Xor * * Turns on default layer based on non-matching bits between specifed layer and existing layer state */ -void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); } +void default_layer_xor(layer_state_t state) { + default_layer_state_set(default_layer_state ^ state); +} #endif #ifndef NO_ACTION_LAYER @@ -84,13 +98,17 @@ layer_state_t layer_state = 0; * * Runs user code on layer state change */ -__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; } +__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { + return state; +} /** \brief Layer state set keyboard * * Runs keyboard code on layer state change */ -__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); } +__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { + return layer_state_set_user(state); +} /** \brief Layer state set * @@ -105,9 +123,9 @@ void layer_state_set(layer_state_t state) { layer_debug(); dprintln(); # ifdef STRICT_LAYER_RELEASE - clear_keyboard_but_mods(); // To avoid stuck keys + clear_keyboard_but_mods(); // To avoid stuck keys # else - clear_keyboard_but_mods_and_keys(); // Don't reset held keys + clear_keyboard_but_mods_and_keys(); // Don't reset held keys # endif } @@ -115,13 +133,17 @@ void layer_state_set(layer_state_t state) { * * Turn off all layers */ -void layer_clear(void) { layer_state_set(0); } +void layer_clear(void) { + layer_state_set(0); +} /** \brief Layer state is * * Return whether the given state is on (it might still be shadowed by a higher state, though) */ -bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); } +bool layer_state_is(uint8_t layer) { + return layer_state_cmp(layer_state, layer); +} /** \brief Layer state compare * @@ -138,47 +160,63 @@ bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) { * * Turns on the given layer and turn off all other layers */ -void layer_move(uint8_t layer) { layer_state_set((layer_state_t)1 << layer); } +void layer_move(uint8_t layer) { + layer_state_set((layer_state_t)1 << layer); +} /** \brief Layer on * * Turns on given layer */ -void layer_on(uint8_t layer) { layer_state_set(layer_state | ((layer_state_t)1 << layer)); } +void layer_on(uint8_t layer) { + layer_state_set(layer_state | ((layer_state_t)1 << layer)); +} /** \brief Layer off * * Turns off given layer */ -void layer_off(uint8_t layer) { layer_state_set(layer_state & ~((layer_state_t)1 << layer)); } +void layer_off(uint8_t layer) { + layer_state_set(layer_state & ~((layer_state_t)1 << layer)); +} /** \brief Layer invert * * Toggle the given layer (set it if it's unset, or unset it if it's set) */ -void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); } +void layer_invert(uint8_t layer) { + layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); +} /** \brief Layer or * * Turns on layers based on matching bits between specifed layer and existing layer state */ -void layer_or(layer_state_t state) { layer_state_set(layer_state | state); } +void layer_or(layer_state_t state) { + layer_state_set(layer_state | state); +} /** \brief Layer and * * Turns on layers based on matching enabled bits between specifed layer and existing layer state */ -void layer_and(layer_state_t state) { layer_state_set(layer_state & state); } +void layer_and(layer_state_t state) { + layer_state_set(layer_state & state); +} /** \brief Layer xor * * Turns on layers based on non-matching bits between specifed layer and existing layer state */ -void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); } +void layer_xor(layer_state_t state) { + layer_state_set(layer_state ^ state); +} /** \brief Layer debug printing * * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit. */ -void layer_debug(void) { dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); } +void layer_debug(void) { + dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); +} #endif #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) @@ -276,4 +314,6 @@ uint8_t layer_switch_get_layer(keypos_t key) { * * Gets action code based on key position */ -action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); } +action_t layer_switch_get_action(keypos_t key) { + return action_for_key(layer_switch_get_layer(key), key); +} -- cgit v1.2.3