From b16091659cc9a724a8800f77e631643b4ab089ad Mon Sep 17 00:00:00 2001 From: Ryan Date: Wed, 18 Aug 2021 18:20:25 +1000 Subject: Move USB Host Shield and Arduino core to `lib/` (#13973) --- .../examples/Bluetooth/PS3Multi/PS3Multi.ino | 149 +++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino (limited to 'lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi') diff --git a/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino b/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino new file mode 100644 index 0000000000..5ebfd7819c --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino @@ -0,0 +1,149 @@ +/* + Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus + This example show how one can use multiple controllers with the library + For more information visit my blog: http://blog.tkjelectronics.dk/ or + send me an e-mail: kristianl@tkjelectronics.com + */ + +#include +#include + +// Satisfy the IDE, which needs to see the include statment in the ino too. +#ifdef dobogusinclude +#include +#include +#endif + +USB Usb; +//USBHub Hub1(&Usb); // Some dongles have a hub inside + +BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so +PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! +const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array +bool printAngle[length]; +bool oldControllerState[length]; + +void setup() { + for (uint8_t i = 0; i < length; i++) { + PS3[i] = new PS3BT(&Btd); // Create the instances + PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like + } + + Serial.begin(115200); +#if !defined(__MIPSEL__) + while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection +#endif + if (Usb.Init() == -1) { + Serial.print(F("\r\nOSC did not start")); + while (1); //halt + } + Serial.print(F("\r\nPS3 Bluetooth Library Started")); +} +void loop() { + Usb.Task(); + + for (uint8_t i = 0; i < length; i++) { + if (PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) { + if (PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) { + Serial.print(F("\r\nLeftHatX: ")); + Serial.print(PS3[i]->getAnalogHat(LeftHatX)); + Serial.print(F("\tLeftHatY: ")); + Serial.print(PS3[i]->getAnalogHat(LeftHatY)); + if (PS3[i]->PS3Connected) { // The Navigation controller only have one joystick + Serial.print(F("\tRightHatX: ")); + Serial.print(PS3[i]->getAnalogHat(RightHatX)); + Serial.print(F("\tRightHatY: ")); + Serial.print(PS3[i]->getAnalogHat(RightHatY)); + } + } + //Analog button values can be read from almost all buttons + if (PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) { + Serial.print(F("\r\nL2: ")); + Serial.print(PS3[i]->getAnalogButton(L2)); + if (PS3[i]->PS3Connected) { + Serial.print(F("\tR2: ")); + Serial.print(PS3[i]->getAnalogButton(R2)); + } + } + if (PS3[i]->getButtonClick(PS)) { + Serial.print(F("\r\nPS")); + PS3[i]->disconnect(); + oldControllerState[i] = false; // Reset value + } + else { + if (PS3[i]->getButtonClick(TRIANGLE)) + Serial.print(F("\r\nTraingle")); + if (PS3[i]->getButtonClick(CIRCLE)) + Serial.print(F("\r\nCircle")); + if (PS3[i]->getButtonClick(CROSS)) + Serial.print(F("\r\nCross")); + if (PS3[i]->getButtonClick(SQUARE)) + Serial.print(F("\r\nSquare")); + + if (PS3[i]->getButtonClick(UP)) { + Serial.print(F("\r\nUp")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED4); + } + } + if (PS3[i]->getButtonClick(RIGHT)) { + Serial.print(F("\r\nRight")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED1); + } + } + if (PS3[i]->getButtonClick(DOWN)) { + Serial.print(F("\r\nDown")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED2); + } + } + if (PS3[i]->getButtonClick(LEFT)) { + Serial.print(F("\r\nLeft")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED3); + } + } + + if (PS3[i]->getButtonClick(L1)) + Serial.print(F("\r\nL1")); + if (PS3[i]->getButtonClick(L3)) + Serial.print(F("\r\nL3")); + if (PS3[i]->getButtonClick(R1)) + Serial.print(F("\r\nR1")); + if (PS3[i]->getButtonClick(R3)) + Serial.print(F("\r\nR3")); + + if (PS3[i]->getButtonClick(SELECT)) { + Serial.print(F("\r\nSelect - ")); + PS3[i]->printStatusString(); + } + if (PS3[i]->getButtonClick(START)) { + Serial.print(F("\r\nStart")); + printAngle[i] = !printAngle[i]; + } + } + if (printAngle[i]) { + Serial.print(F("\r\nPitch: ")); + Serial.print(PS3[i]->getAngle(Pitch)); + Serial.print(F("\tRoll: ")); + Serial.print(PS3[i]->getAngle(Roll)); + } + } + /* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */ + //else if(PS3[i]->PS3MoveConnected) { + } +} + +void onInit() { + for (uint8_t i = 0; i < length; i++) { + if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) { + oldControllerState[i] = true; // Used to check which is the new controller + PS3[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h" + } + } +} -- cgit v1.2.3