From 058737f116b53116726f32175205b46e22396f86 Mon Sep 17 00:00:00 2001 From: Erovia Date: Wed, 7 Oct 2020 01:10:19 +0100 Subject: [CLI] Add c2json (#8817) * Basic keymap parsing finally works * Add 'keymap.json' creation to the qmk.keymap module * Add tests and fix formatting * Fix/exclude flake8 errors * Convert keymap.c to valid keymap.json * Fix some errors * Add tests * Finalize keymap.json creation, add json template * Add docs * Move pygments to the standard requirements * Add support for nameless layers, fix tests * Fix things after rebase * Add missing 'keymap' value. * Fix missing layer numbers from advanced keycodes Buckwich noticed that if the advanced keycode / layer toggling key contains a number, it goes missing. Now we properly handle them. Thx for noticing! * Apply suggestions from code review * fixup tests Co-authored-by: Zach White Co-authored-by: skullY --- lib/python/qmk/keymap.py | 280 ++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 251 insertions(+), 29 deletions(-) (limited to 'lib/python/qmk/keymap.py') diff --git a/lib/python/qmk/keymap.py b/lib/python/qmk/keymap.py index 78510a8a78..2b271fe807 100644 --- a/lib/python/qmk/keymap.py +++ b/lib/python/qmk/keymap.py @@ -1,11 +1,18 @@ """Functions that help you work with QMK keymaps. """ from pathlib import Path +import json +import subprocess + +from pygments.lexers.c_cpp import CLexer +from pygments.token import Token +from pygments import lex from milc import cli from qmk.keyboard import rules_mk import qmk.path +import qmk.commands # The `keymap.c` template to use when a keyboard doesn't have its own DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H @@ -22,22 +29,35 @@ __KEYMAP_GOES_HERE__ """ -def template(keyboard): - """Returns the `keymap.c` template for a keyboard. +def template(keyboard, type='c'): + """Returns the `keymap.c` or `keymap.json` template for a keyboard. If a template exists in `keyboards//templates/keymap.c` that text will be used instead of `DEFAULT_KEYMAP_C`. + If a template exists in `keyboards//templates/keymap.json` that + text will be used instead of an empty dictionary. + Args: keyboard The keyboard to return a template for. - """ - template_file = Path('keyboards/%s/templates/keymap.c' % keyboard) - if template_file.exists(): - return template_file.read_text() + type + 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c` + """ + if type == 'json': + template_file = Path('keyboards/%s/templates/keymap.json' % keyboard) + template = {'keyboard': keyboard} + if template_file.exists(): + template.update(json.loads(template_file.read_text())) + else: + template_file = Path('keyboards/%s/templates/keymap.c' % keyboard) + if template_file.exists(): + template = template_file.read_text() + else: + template = DEFAULT_KEYMAP_C - return DEFAULT_KEYMAP_C + return template def _strip_any(keycode): @@ -57,8 +77,8 @@ def is_keymap_dir(keymap): return True -def generate(keyboard, layout, layers): - """Returns a keymap.c for the specified keyboard, layout, and layers. +def generate(keyboard, layout, layers, type='c', keymap=None): + """Returns a `keymap.c` or `keymap.json` for the specified keyboard, layout, and layers. Args: keyboard @@ -69,24 +89,30 @@ def generate(keyboard, layout, layers): layers An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode. - """ - layer_txt = [] - - for layer_num, layer in enumerate(layers): - if layer_num != 0: - layer_txt[-1] = layer_txt[-1] + ',' - layer = map(_strip_any, layer) - layer_keys = ', '.join(layer) - layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys)) - - keymap = '\n'.join(layer_txt) - keymap_c = template(keyboard) - - return keymap_c.replace('__KEYMAP_GOES_HERE__', keymap) - - -def write(keyboard, keymap, layout, layers): + type + 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c` + """ + new_keymap = template(keyboard, type) + if type == 'json': + new_keymap['keymap'] = keymap + new_keymap['layout'] = layout + new_keymap['layers'] = layers + else: + layer_txt = [] + for layer_num, layer in enumerate(layers): + if layer_num != 0: + layer_txt[-1] = layer_txt[-1] + ',' + layer_keys = ', '.join(layer) + layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys)) + + keymap = '\n'.join(layer_txt) + new_keymap = new_keymap.replace('__KEYMAP_GOES_HERE__', keymap) + + return new_keymap + + +def write(keyboard, keymap, layout, layers, type='c'): """Generate the `keymap.c` and write it to disk. Returns the filename written to. @@ -103,12 +129,19 @@ def write(keyboard, keymap, layout, layers): layers An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode. + + type + 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c` """ - keymap_c = generate(keyboard, layout, layers) - keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c' + keymap_content = generate(keyboard, layout, layers, type) + if type == 'json': + keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.json' + keymap_content = json.dumps(keymap_content) + else: + keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c' keymap_file.parent.mkdir(parents=True, exist_ok=True) - keymap_file.write_text(keymap_c) + keymap_file.write_text(keymap_content) cli.log.info('Wrote keymap to {fg_cyan}%s', keymap_file) @@ -188,3 +221,192 @@ def list_keymaps(keyboard): names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)]) return sorted(names) + + +def _c_preprocess(path): + """ Run a file through the C pre-processor + + Args: + path: path of the keymap.c file + + Returns: + the stdout of the pre-processor + """ + pre_processed_keymap = qmk.commands.run(['cpp', path], stdout=subprocess.PIPE, stderr=subprocess.PIPE, universal_newlines=True) + return pre_processed_keymap.stdout + + +def _get_layers(keymap): # noqa C901 : until someone has a good idea how to simplify/split up this code + """ Find the layers in a keymap.c file. + + Args: + keymap: the content of the keymap.c file + + Returns: + a dictionary containing the parsed keymap + """ + layers = list() + opening_braces = '({[' + closing_braces = ')}]' + keymap_certainty = brace_depth = 0 + is_keymap = is_layer = is_adv_kc = False + layer = dict(name=False, layout=False, keycodes=list()) + for line in lex(keymap, CLexer()): + if line[0] is Token.Name: + if is_keymap: + # If we are inside the keymap array + # we know the keymap's name and the layout macro will come, + # followed by the keycodes + if not layer['name']: + if line[1].startswith('LAYOUT') or line[1].startswith('KEYMAP'): + # This can happen if the keymap array only has one layer, + # for macropads and such + layer['name'] = '0' + layer['layout'] = line[1] + else: + layer['name'] = line[1] + elif not layer['layout']: + layer['layout'] = line[1] + elif is_layer: + # If we are inside a layout macro, + # collect all keycodes + if line[1] == '_______': + kc = 'KC_TRNS' + elif line[1] == 'XXXXXXX': + kc = 'KC_NO' + else: + kc = line[1] + if is_adv_kc: + # If we are inside an advanced keycode + # collect everything and hope the user + # knew what he/she was doing + layer['keycodes'][-1] += kc + else: + layer['keycodes'].append(kc) + + # The keymaps array's signature: + # const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] + # + # Only if we've found all 6 keywords in this specific order + # can we know for sure that we are inside the keymaps array + elif line[1] == 'PROGMEM' and keymap_certainty == 2: + keymap_certainty = 3 + elif line[1] == 'keymaps' and keymap_certainty == 3: + keymap_certainty = 4 + elif line[1] == 'MATRIX_ROWS' and keymap_certainty == 4: + keymap_certainty = 5 + elif line[1] == 'MATRIX_COLS' and keymap_certainty == 5: + keymap_certainty = 6 + elif line[0] is Token.Keyword: + if line[1] == 'const' and keymap_certainty == 0: + keymap_certainty = 1 + elif line[0] is Token.Keyword.Type: + if line[1] == 'uint16_t' and keymap_certainty == 1: + keymap_certainty = 2 + elif line[0] is Token.Punctuation: + if line[1] in opening_braces: + brace_depth += 1 + if is_keymap: + if is_layer: + # We found the beginning of a non-basic keycode + is_adv_kc = True + layer['keycodes'][-1] += line[1] + elif line[1] == '(' and brace_depth == 2: + # We found the beginning of a layer + is_layer = True + elif line[1] == '{' and keymap_certainty == 6: + # We found the beginning of the keymaps array + is_keymap = True + elif line[1] in closing_braces: + brace_depth -= 1 + if is_keymap: + if is_adv_kc: + layer['keycodes'][-1] += line[1] + if brace_depth == 2: + # We found the end of a non-basic keycode + is_adv_kc = False + elif line[1] == ')' and brace_depth == 1: + # We found the end of a layer + is_layer = False + layers.append(layer) + layer = dict(name=False, layout=False, keycodes=list()) + elif line[1] == '}' and brace_depth == 0: + # We found the end of the keymaps array + is_keymap = False + keymap_certainty = 0 + elif is_adv_kc: + # Advanced keycodes can contain other punctuation + # e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC) + layer['keycodes'][-1] += line[1] + + elif line[0] is Token.Literal.Number.Integer and is_keymap and not is_adv_kc: + # If the pre-processor finds the 'meaning' of the layer names, + # they will be numbers + if not layer['name']: + layer['name'] = line[1] + + else: + # We only care about + # operators and such if we + # are inside an advanced keycode + # e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC) + if is_adv_kc: + layer['keycodes'][-1] += line[1] + + return layers + + +def parse_keymap_c(keymap_file, use_cpp=True): + """ Parse a keymap.c file. + + Currently only cares about the keymaps array. + + Args: + keymap_file: path of the keymap.c file + + use_cpp: if True, pre-process the file with the C pre-processor + + Returns: + a dictionary containing the parsed keymap + """ + if use_cpp: + keymap_file = _c_preprocess(keymap_file) + else: + keymap_file = keymap_file.read_text() + + keymap = dict() + keymap['layers'] = _get_layers(keymap_file) + return keymap + + +def c2json(keyboard, keymap, keymap_file, use_cpp=True): + """ Convert keymap.c to keymap.json + + Args: + keyboard: The name of the keyboard + + keymap: The name of the keymap + + layout: The LAYOUT macro this keymap uses. + + keymap_file: path of the keymap.c file + + use_cpp: if True, pre-process the file with the C pre-processor + + Returns: + a dictionary in keymap.json format + """ + keymap_json = parse_keymap_c(keymap_file, use_cpp) + + dirty_layers = keymap_json.pop('layers', None) + keymap_json['layers'] = list() + for layer in dirty_layers: + layer.pop('name') + layout = layer.pop('layout') + if not keymap_json.get('layout', False): + keymap_json['layout'] = layout + keymap_json['layers'].append(layer.pop('keycodes')) + + keymap_json['keyboard'] = keyboard + keymap_json['keymap'] = keymap + return keymap_json -- cgit v1.2.3