From c5d2b7ff16f81a8061127e0ec636cf9b914725c5 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sat, 8 Apr 2017 23:04:27 +0300 Subject: Rename led test to led_keyframes and move animation to Ergodox --- keyboards/ergodox/infinity/animations.c | 55 ++++++++++++++++++++++++++++++++- keyboards/ergodox/infinity/animations.h | 5 +++ 2 files changed, 59 insertions(+), 1 deletion(-) (limited to 'keyboards') diff --git a/keyboards/ergodox/infinity/animations.c b/keyboards/ergodox/infinity/animations.c index 54ab994607..4c9f6d9c85 100644 --- a/keyboards/ergodox/infinity/animations.c +++ b/keyboards/ergodox/infinity/animations.c @@ -14,6 +14,8 @@ * along with this program. If not, see . */ +#if defined(VISUALIZER_ENABLE) + #include "animations.h" #include "visualizer.h" #ifdef LCD_ENABLE @@ -23,7 +25,14 @@ #include "lcd_backlight_keyframes.h" #endif -#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) +#ifdef LED_ENABLE +#include "led_keyframes.h" +#endif + +#include "visualizer_keyframes.h" + + +#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time @@ -50,5 +59,49 @@ keyframe_animation_t default_suspend_animation = { backlight_keyframe_disable, }, }; +#endif + +#if defined(LED_ENABLE) +#define CROSSFADE_TIME 1000 +#define GRADIENT_TIME 3000 + +keyframe_animation_t led_test_animation = { + .num_frames = 14, + .loop = true, + .frame_lengths = { + gfxMillisecondsToTicks(1000), // fade in + gfxMillisecondsToTicks(1000), // no op (leds on) + gfxMillisecondsToTicks(1000), // fade out + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // mirror leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // normal leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + + }, + .frame_functions = { + led_keyframe_fade_in_all, + keyframe_no_operation, + led_keyframe_fade_out_all, + led_keyframe_crossfade, + led_keyframe_left_to_right_gradient, + led_keyframe_crossfade, + led_keyframe_top_to_bottom_gradient, + led_keyframe_mirror_orientation, + led_keyframe_crossfade, + led_keyframe_left_to_right_gradient, + led_keyframe_crossfade, + led_keyframe_top_to_bottom_gradient, + led_keyframe_normal_orientation, + led_keyframe_crossfade, + }, +}; +#endif #endif diff --git a/keyboards/ergodox/infinity/animations.h b/keyboards/ergodox/infinity/animations.h index 0c441ff7e9..6d8b9830d9 100644 --- a/keyboards/ergodox/infinity/animations.h +++ b/keyboards/ergodox/infinity/animations.h @@ -19,7 +19,12 @@ #include "visualizer.h" +// You can use these default animations, but of course you can also write your own custom ones instead extern keyframe_animation_t default_startup_animation; extern keyframe_animation_t default_suspend_animation; +// An animation for testing and demonstrating the led support, should probably not be used for real world +// cases +extern keyframe_animation_t led_test_animation; + #endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */ -- cgit v1.2.3