From 4c6ce12d2a671b4e4270648989b7c74ac2876882 Mon Sep 17 00:00:00 2001 From: gourdo1 Date: Sat, 13 Aug 2022 09:24:07 -0700 Subject: Updated gourdo1 GMMK Pro keymaps (#17873) * Fixed Left Shift tapdance in general and for gaming mode. (#12) * update ISO readme * left shift fixed in general, including for gaming mode * fixed toggle menu rendering on ISO layouts * updated readme's and cosmetics * update readme's * update readme's again * readme cosmetics * consolidate readme's * more readme cosmetics * clarification for bootloader mode on ISO * Autocorrect added with 400 word English dictionary (#13) * autocorrect added with 400 word dictionary * update readme's for autocorrect * Add FN-B as shortcut to bootloader * Update .gitignore Co-authored-by: Joel Challis * RGB changes to system numlock and ISO extended alphas - hide system numlock off indicator (primarily for Mac users) by moving it to numpad and FN layers instead - give users with extended alpha ISO languages a config option to add RGB highlights for extras alphas on capslock * readme updates * Fixed [FN]B and [FN]N shortcuts not working on numpad layer Co-authored-by: Joel Challis --- .../gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c | 45 ++++-- .../gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md | 109 +++++++-------- .../gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk | 2 +- .../gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c | 63 +++++++-- .../gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md | 152 +++++++++++---------- .../pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h | 42 ++++-- .../gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk | 2 +- 7 files changed, 248 insertions(+), 167 deletions(-) (limited to 'keyboards') diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c index 050152b47d..ab98693649 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c @@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . */ -// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in /users/gourdo1/gourdo1.c +// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c #include QMK_KEYBOARD_H @@ -52,7 +52,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, - LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), @@ -76,10 +76,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #ifdef GAME_ENABLE [_FN1] = LAYOUT( EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, - PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME, KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, - _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), @@ -95,11 +95,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #else [_FN1] = LAYOUT( EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, - PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME, KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, - _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, - _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), #endif //GAME_ENABLE @@ -125,7 +125,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D, - _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, + _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R ), @@ -253,6 +253,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_F12, RGB_RED); } +/* // System NumLock warning indicator RGB setup #ifdef INVERT_NUMLOCK_INDICATOR if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled @@ -271,6 +272,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_FN, RGB_ORANGE2); } #endif // INVERT_NUMLOCK_INDICATOR +*/ // CapsLock RGB setup if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { @@ -348,12 +350,25 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_R8, RGB_RED); rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); + + // Indicator for paddle game enabled in build #ifdef GAME_ENABLE rgb_matrix_set_color(LED_P, RGB_CHARTREUSE); #else rgb_matrix_set_color(LED_P, RGB_RED); #endif // GAME_ENABLE + // System NumLock warning indicator RGB setup + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + //Add RGB statuses for user.config toggles if (user_config.rgb_hilite_caps) { rgb_matrix_set_color(LED_1, RGB_GREEN); @@ -395,6 +410,11 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } else { rgb_matrix_set_color(LED_8, RGB_PURPLE); } + if (user_config.autocorrect) { + rgb_matrix_set_color(LED_9, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_9, RGB_PURPLE); + } // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code uint16_t timeout_threshold = get_timeout_threshold(); @@ -411,6 +431,15 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { // Numpad & Mouse Keys overlay RGB case _NUMPADMOUSE: + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR if (user_config.rgb_hilite_numpad) { for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md index c378276434..aebccf6d14 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md @@ -1,69 +1,76 @@ -# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro ANSI layout +# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts -This Windows-centric ANSI layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) GMMK Pro layout with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, [Tomas Guinan's paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB effects and controls. +These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects. ![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg) -## Features: +* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md) +* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf) + +## Features ### Core Functionality -* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde key) to view toggle-able features. (added Jun 29, 2022) -* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022) +* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts. +* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings. +* [VIA](https://www.caniusevia.com/) support enabled. +* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters. * Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled * [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R -* 1000Hz polling rate with 5ms debounce time for quick response in games -* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse -* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry -* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys -* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time. (added Feb 25, 2022) -* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor (added Apr 11, 2022) -* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted) -* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit (added May 5, 2022) -* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/ (added May 14, 2022) -* Single-handed shortcut for WinKey-L (lock Windows): [FN]L (added May 17, 2022) -* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com. (added Apr 7, 2022) -* FN-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) -* Home key on F13, Del key right of Backspace -* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer) +* 1000Hz polling rate with 5ms debounce time for quick response in games. +* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse. +* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry. +* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys. +* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time. +* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor. +* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted). +* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit. +* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/ +* Single-handed shortcut for WinKey-L (lock Windows): [FN]L +* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com. +* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO * PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13 * [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) -* Double tap ESC any time to revert to base layer (added Feb 26, 2022) -* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes (updated May 24, 2022) -* RGB backlight now remembers last color & effect settings after power down (updated May 24, 2022) +* Double tap ESC any time to revert to base layer. +* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes. +* RGB backlight now remembers last color & effect settings after power down. ### Quick & Easy Customization * Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence. -* Print current settings by opening a text editor and pressing [FN]~ (CAUTION: verbose!) +* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards) * Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF) #### Toggle-able Settings: - 1. CapsLock RGB - highlight under alpha keys - 2. Numpad RGB - highlight under numpad layer keys + 1. CapsLock RGB - Highlight under alpha keys + 2. Numpad RGB - Highlight under numpad layer keys 3. ESC key - Double tap ESC key to go to base layer 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock - 6. Encoder button - default mutes volume; alternate plays/pauses media + 6. Encoder button - Default mutes volume; alternate plays/pauses media 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL 8. Modded-Space override - Use standard Space in place of modded-Space functions + 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled + 0. (ISO layouts only) CapsLock highlights extended alpha keys ### Numpad + Mouse Keys (Capslock key) * Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting -* Numpad uses Space-bar as Enter for rapid number entry (added May 17, 2022) +* Numpad uses Space-bar as Enter for rapid number entry. * This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use) * FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle) * Double zero on comma key. -* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022) +* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. * Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel * Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green ### Encoder Functionality * Default knob turn changes volume; button press toggles mute -* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022) +* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease. * FN + knob turn changes RGB idle timeout -* FN + knob push puts PC to Sleep (Added May 14, 2022) +* FN + knob push puts PC to Sleep * holding Left Shift changes layers * holding Right Shift navigates page up/down * holding Left Ctrl navigates prev/next word @@ -86,44 +93,24 @@ This Windows-centric ANSI layout is based on [Jonavin's](https://github.com/qmk/ * RGB backlight effect speed: [FN]left/right * RGB backlight hue cycle: [FN]A/D * RGB backlight brightness: [FN]W/S -* RGB backlight saturation: [FN]Q/E (added Feb 4, 2022) +* RGB backlight saturation: [FN]Q/E * RGB backlight night mode toggle: [FN]Z (indicators still work) -* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes) (updated June 28, 2022) +* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes) * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes * [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle -* Left side RGB indicators in order from top: System NumLock off (orange), Scroll Lock (red), Numpad (blue), Capslock (green). +* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green). ### Advanced Controls -* [FN]\ to get to bootloader mode -* [FN][ESC] to clear EEPROM (added Apr 11, 2022) -* [FN]R to toggle N-key Rollover (added Apr 11, 2022) -* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete (added May 14, 2022) -* [FN]L is single-handed shortcut to Win-L (lock Windows) (added May 17, 2022) -* [FN][Encoder press] to sleep Windows PC (added May 14, 2022) - -Link to latest firmware binary: https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin - -Link to cheatsheet: https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf - - -## rules.mk Options - -STARTUP_NUMLOCK_ON = yes - Turns on NUMLOCK by default - -ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions - -TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS - -IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically - -INVERT_NUMLOCK_INDICATOR - Inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with overlay numpad, so should be off when numpad layer is active unless you have an external numpad. - -COLEMAK_LAYER_ENABLE = yes - Enables optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer. - -GAME_ENABLE ?= yes - Enables Paddle Game +* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO) +* [FN][ESC] to clear EEPROM +* [FN]R to toggle N-key Rollover +* [FN]N to toggle system numlock +* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete +* [FN]L is single-handed shortcut to Win-L (lock Windows) +* [FN][Encoder press] to sleep Windows PC -## Layer Diagrams +## Layer Diagrams (ANSI) ### Base layer ![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png) diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk index 585f7846dd..3a6786af68 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk @@ -5,7 +5,7 @@ BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite VIA_ENABLE = yes MOUSEKEY_ENABLE = yes -TAP_DANCE_ENABLE = yes +TAP_DANCE_ENABLE = no CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality IDLE_TIMEOUT_ENABLE = yes STARTUP_NUMLOCK_ON = yes diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c index 24a1e8a359..776fd210f3 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c @@ -17,7 +17,7 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . */ -// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in /users/gourdo1/gourdo1.c +// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c #include QMK_KEYBOARD_H @@ -53,7 +53,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP, CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, - LSFTCAPSWIN,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), @@ -68,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------| * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | ___ | ____ || End | * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| - * | ____ |RESET |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ | + * | ____ |QK_BOOT|RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ | * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI| * `------------------------------------------------------------------------------------------------------------' @@ -77,10 +77,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #ifdef GAME_ENABLE [_FN1] = LAYOUT( EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, - PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG, _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, KC_HOME, KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END, - _______, RESET, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), @@ -96,11 +96,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #else [_FN1] = LAYOUT( EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, - PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG, _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, KC_HOME, KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END, - _______, RESET, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, - _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), #endif //GAME_ENABLE @@ -126,7 +126,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, KC_WH_U, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, _______, KC_PENT, KC_WH_D, - _______, _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, + _______, _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R ), @@ -254,6 +254,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_F12, RGB_RED); } +/* // System NumLock warning indicator RGB setup #ifdef INVERT_NUMLOCK_INDICATOR if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled @@ -272,12 +273,20 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_FN, RGB_ORANGE2); } #endif // INVERT_NUMLOCK_INDICATOR +*/ // CapsLock RGB setup if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { if (user_config.rgb_hilite_caps) { - for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { - rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + if (user_config.rgb_english_caps) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + } + } + else { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS_DE); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS_DE[i], RGB_CHARTREUSE); + } } rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); @@ -349,12 +358,25 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_R8, RGB_RED); rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); + + // Indicator for paddle game enabled in build #ifdef GAME_ENABLE rgb_matrix_set_color(LED_P, RGB_CHARTREUSE); #else rgb_matrix_set_color(LED_P, RGB_RED); #endif // GAME_ENABLE + // System NumLock warning indicator RGB setup + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + //Add RGB statuses for user.config toggles if (user_config.rgb_hilite_caps) { rgb_matrix_set_color(LED_1, RGB_GREEN); @@ -396,6 +418,16 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } else { rgb_matrix_set_color(LED_8, RGB_PURPLE); } + if (user_config.autocorrect) { + rgb_matrix_set_color(LED_9, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_9, RGB_PURPLE); + } + if (user_config.rgb_english_caps) { + rgb_matrix_set_color(LED_0, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_0, RGB_PURPLE); + } // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code uint16_t timeout_threshold = get_timeout_threshold(); @@ -412,6 +444,15 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { // Numpad & Mouse Keys overlay RGB case _NUMPADMOUSE: + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR if (user_config.rgb_hilite_numpad) { for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md index 31f4539fde..aebccf6d14 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md @@ -1,54 +1,76 @@ -# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro ISO layout +# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts -This Windows-centric ISO layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin) GMMK Pro layout with several additions, fixes, a tweaked keymap, updated layers, [Tomas Guinan's paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls. +These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects. ![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg) -## Features: +* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md) +* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf) + +## Features ### Core Functionality -* ISO layout (added July xx, 2022) -* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022) +* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts. +* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings. +* [VIA](https://www.caniusevia.com/) support enabled. +* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters. * Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled -* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with Fn+R -* 1000Hz polling rate with 5ms debounce time for quick response in games -* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you on the road? Use cursor keys to move the mouse. -* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry -* Gaming mode (Fn+Win-key) locks out Win-key as well as double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming related keys -* [Caps Word](https://getreuer.info/posts/keyboards/caps-word/index.html) enabled: To capitalize the next word only, press and release both left and right shift keys at the same time. (added Feb 25, 2022) -* Multi-monitor app moving shortcuts: Fn+[,] (square brackets) to move current app window to next monitor (added Apr 11, 2022) -* Capslock toggled by double tap of Left Shift key or Fn + Capslock (RGB green highlighted) -* Paddle game accessible via Fn+P; Hit Fn+P again or double tap ESC to exit (added May 5, 2022) -* Single-handed shortcut for Ctrl-Alt-Delete: Fn+/ (added May 14, 2022) -* Single-handed shortcut for Win-L (lock Windows): Fn+L (added May 17, 2022) -* Domain shortcuts: Fn+.=".com", Fn+O="outlook.com", Fn+Y="yahoo.com", Fn+H="hotmail.com", Fn+G="gmail.com". (added Apr 7, 2022) -* Fn-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) -* Home key on F13, Del key right of Backspace -* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer) -* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: Fn+F11, Fn+F12, Fn+F13 -* [Colemak](https://colemak.com/) key layout support (Layer accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) -* Double tap ESC any time to revert to base layer (added Feb 26, 2022) -* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes (updated May 24, 2022) -* RGB backlight now remembers last color & effect settings after power down (updated May 24, 2022) +* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R +* 1000Hz polling rate with 5ms debounce time for quick response in games. +* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse. +* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry. +* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys. +* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time. +* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor. +* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted). +* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit. +* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/ +* Single-handed shortcut for WinKey-L (lock Windows): [FN]L +* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com. +* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO +* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13 +* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) +* Double tap ESC any time to revert to base layer. +* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes. +* RGB backlight now remembers last color & effect settings after power down. + +### Quick & Easy Customization +* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence. +* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards) +* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF) + +#### Toggle-able Settings: + 1. CapsLock RGB - Highlight under alpha keys + 2. Numpad RGB - Highlight under numpad layer keys + 3. ESC key - Double tap ESC key to go to base layer + 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC + 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock + 6. Encoder button - Default mutes volume; alternate plays/pauses media + 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL + 8. Modded-Space override - Use standard Space in place of modded-Space functions + 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled + 0. (ISO layouts only) CapsLock highlights extended alpha keys ### Numpad + Mouse Keys (Capslock key) * Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting -* Numpad uses Space-bar as Enter for rapid number entry (added May 17, 2022) +* Numpad uses Space-bar as Enter for rapid number entry. * This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use) -* Fn and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output (Fn+N to toggle) +* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle) * Double zero on comma key. -* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022) +* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. * Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel * Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green ### Encoder Functionality * Default knob turn changes volume; button press toggles mute -* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022) -* Fn + knob turn changes RGB idle timeout -* Fn + knob push puts PC to Sleep (Added May 14, 2022) +* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease. +* FN + knob turn changes RGB idle timeout +* FN + knob push puts PC to Sleep * holding Left Shift changes layers * holding Right Shift navigates page up/down * holding Left Ctrl navigates prev/next word @@ -58,65 +80,45 @@ This Windows-centric ISO layout is based on [Jonavin's](https://github.com/qmk/q ### Paddle Game * Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) -* Paddle Game playable by pressing Fn+P (P lights up green in Fn layer if game is enabled in firmware, otherwise it lights up red) +* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red) * Use rotary encoder to control paddle * Contains 12 levels, indicated by blue LED on F-key row * Player has 4 lives, indicated by nav cluster * Deflect white balls while avoiding red ones -* Use Fn+P, double tap ESC or otherwise change layer to quit game +* Use [FN]P, double tap ESC or otherwise change layer to quit game ### Global RGB Controls -* RGB backlight lighting effect: Fn+up/down -* RGB backlight effect speed: Fn+left/right -* RGB backlight hue cycle: Fn+A/D -* RGB backlight brightness: Fn+W/S -* RGB backlight saturation: Fn+Q/E (added Feb 4, 2022) -* RGB backlight night mode toggle: Fn+Z (indicators still work) -* RGB backlight timeout: Fn+Encoder or "-" and "=" (default 15 minutes) (updated Apr 7, 2022) - * indicators in Fn layer using RGB in F-key and number rows to show the current timeout in minutes -* Fn+Z to turn off RGB backlighting (indicator lights still work); press again to toggle -* RGB indicators on left side LEDs in order from top: System NumLock off (orange), Scroll Lock (red), Numpad (blue), Capslock (green). +* RGB backlight lighting effect: [FN]up/down +* RGB backlight effect speed: [FN]left/right +* RGB backlight hue cycle: [FN]A/D +* RGB backlight brightness: [FN]W/S +* RGB backlight saturation: [FN]Q/E +* RGB backlight night mode toggle: [FN]Z (indicators still work) +* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes) + * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes +* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle +* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green). ### Advanced Controls -* Fn+\ to get to bootloader mode -* Fn+[ESC] to clear EEPROM (then unplug and re-plug) (added Apr 11, 2022) -* Fn+R to toggle N-key Rollover (added Apr 11, 2022) -* Fn+/ is single-handed shortcut to Ctrl-Alt-Delete (added May 14, 2022) -* Fn+L is single-handed shortcut to Win-L (lock Windows) (added May 17, 2022) -* Fn+[Encoder press] to sleep Windows PC (added May 14, 2022) - -Link to latest firmware binary: https://github.com/gourdo1/media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin - -Link to cheatsheet: https://github.com/gourdo1/media/raw/main/GMMK_Pro_Cheatsheet.pdf - - -## rules.mk Options - -STARTUP_NUMLOCK_ON = yes - Turns on NUMLOCK by default - -ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions - -TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS - -IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically - -INVERT_NUMLOCK_INDICATOR - Inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with overlay numpad, so should be off when numpad layer is active unless you have an external numpad. - -COLEMAK_LAYER_ENABLE = yes - Enables optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer. - -GAME_ENABLE ?= yes - Enables Paddle Game +* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO) +* [FN][ESC] to clear EEPROM +* [FN]R to toggle N-key Rollover +* [FN]N to toggle system numlock +* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete +* [FN]L is single-handed shortcut to Win-L (lock Windows) +* [FN][Encoder press] to sleep Windows PC -## Layer Diagrams +## Layer Diagrams (ANSI) ### Base layer -![image](https://raw.githubusercontent.com/gourdo1/media/main/base.png) +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png) -### Fn Layer -![image](https://raw.githubusercontent.com/gourdo1/media/main/fn1.png) +### FN Layer +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/fn1.png) ### Layer 2 (Numpad) -![image](https://raw.githubusercontent.com/gourdo1/media/main/numpad.png) +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/numpad.png) ### COLEMAK layer ![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png) diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h index 36e42ee7f4..abcdb82aeb 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h @@ -200,16 +200,6 @@ const uint8_t LED_LIST_NUMROW[] = { }; const uint8_t LED_LIST_LETTERS[] = { -/* LED_1, - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, */ LED_Q, LED_W, LED_E, @@ -238,6 +228,38 @@ const uint8_t LED_LIST_LETTERS[] = { LED_M }; +const uint8_t LED_LIST_LETTERS_DE[] = { + LED_Q, + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_SCLN, + LED_LBRC, + LED_QUOT +}; + const uint8_t LED_LIST_NUMPAD[] = { LED_1, LED_2, diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk index 37e81e3dbb..1eb14ebbef 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk @@ -4,7 +4,7 @@ COMMAND_ENABLE = no MOUSEKEY_ENABLE = yes VIA_ENABLE = yes -TAP_DANCE_ENABLE = yes +TAP_DANCE_ENABLE = no BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality -- cgit v1.2.3