From 40529e89de5a49b6d7978aedef9dd425d24f746d Mon Sep 17 00:00:00 2001 From: uqs Date: Sat, 12 Feb 2022 04:22:47 +0100 Subject: [Keymap] Add uqs' keymaps for various boards and ploopy mouse (#16265) --- keyboards/ploopyco/mouse/keymaps/uqs/keymap.c | 36 +++++++++++++++++++++++++++ keyboards/ploopyco/mouse/keymaps/uqs/rules.mk | 1 + 2 files changed, 37 insertions(+) create mode 100644 keyboards/ploopyco/mouse/keymaps/uqs/keymap.c create mode 100644 keyboards/ploopyco/mouse/keymaps/uqs/rules.mk (limited to 'keyboards/ploopyco/mouse/keymaps') diff --git a/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c b/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c new file mode 100644 index 0000000000..564dad13df --- /dev/null +++ b/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c @@ -0,0 +1,36 @@ +// Copyright 2022 Ulrich Spörlein (@uqs) +// SPDX-License-Identifier: GPL-2.0-or-later +// vi:et sw=4: + +#include QMK_KEYBOARD_H + +enum custom_keycodes { + DBL_CLK_NO = SAFE_RANGE, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + // This works fine in xev(1) or a browser, but not in the game where I + // would want it. Maybe need to increase the delay? Also needs to be + // rewritten to use Deferred Execution. + case DBL_CLK_NO: + if (record->event.pressed) { + tap_code(KC_BTN2); + wait_ms(150); + tap_code(KC_BTN2); + wait_ms(300); + tap_code(KC_N); + } + return false; + } + return true; +} + + +// Layout is: +// left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters + [1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1 +}; diff --git a/keyboards/ploopyco/mouse/keymaps/uqs/rules.mk b/keyboards/ploopyco/mouse/keymaps/uqs/rules.mk new file mode 100644 index 0000000000..59222a688a --- /dev/null +++ b/keyboards/ploopyco/mouse/keymaps/uqs/rules.mk @@ -0,0 +1 @@ +#VIA_ENABLE = yes -- cgit v1.2.3