From 9f63bce70bd8e065e54de17c48994c3c008d2e0a Mon Sep 17 00:00:00 2001 From: peepeetee <43021794+peepeetee@users.noreply.github.com> Date: Tue, 19 Apr 2022 18:17:21 +0800 Subject: move keyhive exclusive boards into /keyhive (#16084) Co-authored-by: Nick Brassel --- keyboards/keyhive/navi10/keymaps/default/keymap.c | 131 +++++++++++++++++++++ keyboards/keyhive/navi10/keymaps/default/readme.md | 11 ++ keyboards/keyhive/navi10/keymaps/default/rules.mk | 1 + 3 files changed, 143 insertions(+) create mode 100644 keyboards/keyhive/navi10/keymaps/default/keymap.c create mode 100644 keyboards/keyhive/navi10/keymaps/default/readme.md create mode 100644 keyboards/keyhive/navi10/keymaps/default/rules.mk (limited to 'keyboards/keyhive/navi10/keymaps/default') diff --git a/keyboards/keyhive/navi10/keymaps/default/keymap.c b/keyboards/keyhive/navi10/keymaps/default/keymap.c new file mode 100644 index 0000000000..d1b3127760 --- /dev/null +++ b/keyboards/keyhive/navi10/keymaps/default/keymap.c @@ -0,0 +1,131 @@ +/* Copyright 2019 Ethan Durrant (emdarcher) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + +//create the tap type +typedef struct { + bool is_press_action; + int state; +} tap; + +//tap dance states +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, +}; + +//tap dance keys +enum { + TAPPY_KEY = 0 +}; + +//function to handle all the tap dances +int cur_dance(qk_tap_dance_state_t *state); + +//functions for each tap dance +void tk_finished(qk_tap_dance_state_t *state, void *user_data); +void tk_reset(qk_tap_dance_state_t *state, void *user_data); + +#define INDICATOR_LED B5 + +#define _FN0 1 +#define _ML1 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT(/* Base */ + TD(TAPPY_KEY),KC_HOME, KC_PGUP, + KC_DEL, KC_END, KC_PGDN, + + KC_UP, + KC_LEFT, KC_DOWN, KC_RIGHT), + [_FN0] = LAYOUT(/* function layer */ + KC_TRNS, KC_PAUS, KC_VOLU, + KC_ENTER, KC_SLCK, KC_VOLD, + + KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS), + [_ML1] = LAYOUT(/* media function layer, toggled on a single tap */ + KC_TRNS, KC_TRNS, KC_VOLU, + KC_MUTE, KC_TRNS, KC_VOLD, + + KC_SPC, + KC_MRWD, KC_MPLY, KC_MFFD), +}; + +//determine the current tap dance state +int cur_dance (qk_tap_dance_state_t *state){ + if(state->count == 1){ + //if a tap was registered + if(!state->pressed){ + //if not still pressed, then was a single tap + return SINGLE_TAP; + } else { + //if still pressed/held down, then it's a single hold + return SINGLE_HOLD; + } + } else { + return 8; + } +} + +//initialize the tap structure for the tap key +static tap tk_tap_state = { + .is_press_action = true, + .state = 0 +}; + +//functions that control what our tap dance key does +void tk_finished(qk_tap_dance_state_t *state, void *user_data){ + tk_tap_state.state = cur_dance(state); + switch(tk_tap_state.state){ + case SINGLE_TAP: + //send desired key when tapped: + //setting to the media layer + if(layer_state_is(_ML1)){ + //if already active, toggle it to off + layer_off(_ML1); + //turn off the indicator LED + //set LED HI to turn it off + writePinHigh(INDICATOR_LED); + } else { + //turn on the media layer + layer_on(_ML1); + //turn on the indicator LED + //set LED pin to LOW to turn it on + writePinLow(INDICATOR_LED); + } + break; + case SINGLE_HOLD: + //set to desired layer when held: + //setting to the function layer + layer_on(_FN0); + break; + } +} + +void tk_reset(qk_tap_dance_state_t *state, void *user_data){ + //if held and released, leave the layer + if(tk_tap_state.state == SINGLE_HOLD){ + layer_off(_FN0); + } + //reset the state + tk_tap_state.state = 0; +} + +//associate the tap dance key with its functionality +qk_tap_dance_action_t tap_dance_actions[] = { + [TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, 275) +}; diff --git a/keyboards/keyhive/navi10/keymaps/default/readme.md b/keyboards/keyhive/navi10/keymaps/default/readme.md new file mode 100644 index 0000000000..9e54a3f20a --- /dev/null +++ b/keyboards/keyhive/navi10/keymaps/default/readme.md @@ -0,0 +1,11 @@ +# The default keymap for the Navi10 + +This keymap keeps a basic Navigation Cluster layout, but utilizes the Insert key as a FN/Tap key to access 2 layers. + +- Base Layer: + * Navigation Cluster (sans Insert Key) +- Hold Insert -> Function Layer: + * Maps Volume Control on PgUp/PgDN, Pause/Scroll-Lock on Home/End (MacOS brightness), and Delete to Enter. +- Tap Insert Once -> Media Layer (Tap again to leave): + * Has mappings for Audio control on MacOS using the arrow keys, PgUp/PgDn, and Delete. + * Lights up the Central 3mm indicator LED. diff --git a/keyboards/keyhive/navi10/keymaps/default/rules.mk b/keyboards/keyhive/navi10/keymaps/default/rules.mk new file mode 100644 index 0000000000..e5ddcae8d9 --- /dev/null +++ b/keyboards/keyhive/navi10/keymaps/default/rules.mk @@ -0,0 +1 @@ +TAP_DANCE_ENABLE = yes -- cgit v1.2.3