From 863d9c35feb583356c92aaa04c1b0f234febabc1 Mon Sep 17 00:00:00 2001 From: Andrew Braini Date: Fri, 24 Sep 2021 12:27:29 -0400 Subject: [Keyboard] Create the battleship gamepad keyboard. (#14551) Co-authored-by: Drashna Jaelre Co-authored-by: Ryan --- keyboards/handwired/battleship_gamepad/readme.md | 29 ++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 keyboards/handwired/battleship_gamepad/readme.md (limited to 'keyboards/handwired/battleship_gamepad/readme.md') diff --git a/keyboards/handwired/battleship_gamepad/readme.md b/keyboards/handwired/battleship_gamepad/readme.md new file mode 100644 index 0000000000..c566753161 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/readme.md @@ -0,0 +1,29 @@ +# Battleship Gamepad + +![Battleship Gamepad](https://imgur.com/FCpQfzQ.jpg) + +A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys. + +Build instructions and 3d printer files can be found in the [project github repo](https://github.com/abraini-Nascent/battleship_gamepad) + +* Keyboard Maintainer: [arbraini](https://github.com/abraini-Nascent) +* Hardware Supported: Arduino Pro Micro +* Features: 40 keys in an ortho layout and an analog thumbstick. + +Make example for this keyboard (after setting up your build environment): + + make handwired/battleship_gamepad:default + +Flashing example for this keyboard: + + make handwired/battleship_gamepad:flash + +## Bootloader + +Enter the bootloader in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard. +* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead. +* **Keycode in layout**: Press the key mapped to `RESET`. In the default layout this is the key at (0,0) on layer 1. + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). -- cgit v1.2.3