From 4580d3a730c078484ea417575c617c17598b5a39 Mon Sep 17 00:00:00 2001 From: skullydazed Date: Wed, 6 Sep 2017 14:49:19 -0700 Subject: RGB improvements (#1684) * Allow the knight animation to be restricted to a portion of the LED strip * Add keys for jumping directly to particular animation modes * Remove orphaned break statements * Tweak the `RGB_MODE` buttons so they cycle through the same mode. * small indentation fix --- keyboards/clueboard/keymaps/default/keymap.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'keyboards/clueboard/keymaps') diff --git a/keyboards/clueboard/keymaps/default/keymap.c b/keyboards/clueboard/keymaps/default/keymap.c index c4da561fe3..dbfc04c57f 100644 --- a/keyboards/clueboard/keymaps/default/keymap.c +++ b/keyboards/clueboard/keymaps/default/keymap.c @@ -5,8 +5,6 @@ // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. #define _BL 0 #define _FL 1 #define _CL 2 @@ -33,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _CL: Control layer */ [_CL] = KEYMAP( - BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ -- cgit v1.2.3