From 57de9e65ef58ad72c88830a57e68b1203a3e8f9a Mon Sep 17 00:00:00 2001 From: swreinehr Date: Fri, 6 Mar 2020 17:15:44 -0700 Subject: Super 16 Puzzle Game (#8306) * 15/16 game with lights for the super 16 * Updated readme with style * adding comments and initial style to keymap trying to make the code look prettier, need to test by redownloading * Final style revisions before pull request * formatting changes, removed config.h * modified rules.mk, works with changes in PR8314 * formatting no number of spaces is enough for a newline, whoops Co-Authored-By: Ryan * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan Co-authored-by: Sam Reinehr Co-authored-by: Ryan --- keyboards/1upkeyboards/super16/keymaps/15game/readme.md | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 keyboards/1upkeyboards/super16/keymaps/15game/readme.md (limited to 'keyboards/1upkeyboards/super16/keymaps/15game/readme.md') diff --git a/keyboards/1upkeyboards/super16/keymaps/15game/readme.md b/keyboards/1upkeyboards/super16/keymaps/15game/readme.md new file mode 100644 index 0000000000..ede6bdd152 --- /dev/null +++ b/keyboards/1upkeyboards/super16/keymaps/15game/readme.md @@ -0,0 +1,5 @@ +# Trying to put a game that plays like the 15 puzzle on the super16 +The 15/16 puzzle consists of a grid where one space is free, and adjacent spaces can be swapped with the free space +* future planned features: +* fix the start at red +* have a cute animation play when the puzzle is solved -- cgit v1.2.3