From 1fffcbc29840c7d11c8fb44b382e068c40936f19 Mon Sep 17 00:00:00 2001 From: Nick Brassel Date: Sat, 5 Feb 2022 05:57:21 +1100 Subject: Revert "[Core] Add Pixel Flow RGB matrix effect (#15829)" (#16209) This reverts commit e8fa329073d8752cad9b11b90287fd20f130ac6f. --- docs/feature_rgb_matrix.md | 2 -- 1 file changed, 2 deletions(-) (limited to 'docs/feature_rgb_matrix.md') diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 0e2e68233f..3384aa7180 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -455,7 +455,6 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges - RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! @@ -511,7 +510,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | -|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | ?> These modes don't require any additional defines. -- cgit v1.2.3