From e72e4b6920299176a322a2862f930b7ee5f73dff Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Tue, 8 May 2018 18:46:29 -0700 Subject: Store Clicky status in EEPROM --- docs/feature_audio.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'docs/feature_audio.md') diff --git a/docs/feature_audio.md b/docs/feature_audio.md index 039c62cdf1..fe210c09b9 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -128,13 +128,11 @@ This adds a click sound each time you hit a button, to simulate click sounds fro * `CK_UP` - Increases the frequency of the clicks * `CK_DOWN` - Decreases the frequency of the clicks + The feature is disabled by default, to save space. To enable it, add this to your `config.h`: #define AUDIO_CLICKY -Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`: - - #define AUDIO_CLICKY_ON You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values: -- cgit v1.2.3 From a0309db983150fd0197eb620a6ba552d90d29f93 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Fri, 1 Jun 2018 13:29:52 -0700 Subject: Add On/Off keycodes --- docs/feature_audio.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'docs/feature_audio.md') diff --git a/docs/feature_audio.md b/docs/feature_audio.md index fe210c09b9..82e0ed9503 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -119,14 +119,16 @@ You can completely disable Music Mode as well. This is useful, if you're pressed #define NO_MUSIC_MODE -## Faux Click +## Audio Click This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly. * `CK_TOGG` - Toggles the status (will play sound if enabled) -* `CK_RST` - Resets the frequency to the default state -* `CK_UP` - Increases the frequency of the clicks -* `CK_DOWN` - Decreases the frequency of the clicks +* `CK_ON` - Turns on Audio Click (plays sound) +* `CK_OFF` - Turns off Audio Click (doesn't play sound) +* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency) +* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency) +* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency) The feature is disabled by default, to save space. To enable it, add this to your `config.h`: @@ -142,7 +144,7 @@ You can configure the default, min and max frequencies, the stepping and built i | `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). | | `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. | | `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. | -| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. | +| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. | -- cgit v1.2.3 From 3a0f3a5bd0aff18934431ad471b1db390c3b33d1 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Mon, 3 Dec 2018 16:42:57 -0800 Subject: Make ARM Audio max volume configurable (#4540) * Make ARM Audio max volume configurable * Update docs/feature_audio.md Co-Authored-By: drashna * Update docs/feature_audio.md Co-Authored-By: drashna --- docs/feature_audio.md | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'docs/feature_audio.md') diff --git a/docs/feature_audio.md b/docs/feature_audio.md index 82e0ed9503..a39c456873 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -65,6 +65,13 @@ The available keycodes for audio are: * `AU_OFF` - Turn audio mode off * `AU_TOG` - Toggle audio mode +## ARM Audio Volume + +For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`: + +```c +#define DAC_SAMPLE_MAX 65535U +``` ## Music Mode -- cgit v1.2.3 From 9739d6ba0ad3da93f42cc28a78a6722d39ad3d72 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Fri, 14 Dec 2018 10:43:24 -0800 Subject: Docs: Clarify audio keycodes (#4620) * Clarify audio keycodes * Spelling errors Co-Authored-By: drashna * Spacing in md Co-Authored-By: drashna * Fix midi link too * Wordsmithing --- docs/feature_audio.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'docs/feature_audio.md') diff --git a/docs/feature_audio.md b/docs/feature_audio.md index a39c456873..38861e8c14 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -61,9 +61,11 @@ It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif The available keycodes for audio are: -* `AU_ON` - Turn audio mode on -* `AU_OFF` - Turn audio mode off -* `AU_TOG` - Toggle audio mode +* `AU_ON` - Turn Audio Feature on +* `AU_OFF` - Turn Audio Feature off +* `AU_TOG` - Toggle Audio Feature state + +!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. ## ARM Audio Volume @@ -158,7 +160,7 @@ You can configure the default, min and max frequencies, the stepping and built i ## MIDI Functionality -This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. +This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile. ## Audio Keycodes -- cgit v1.2.3