From 2e279f1b889a59156f30524cc83358f64ee53287 Mon Sep 17 00:00:00 2001 From: Joel Challis Date: Tue, 8 Feb 2022 19:03:30 +0000 Subject: Initial pass at data driven new-keyboard subcommand (#12795) * Initial pass at a data driven keyboard subcommand * format * lint * Handle bootloader now its mandatory --- data/templates/avr/config.h | 134 -------------------------- data/templates/avr/readme.md | 27 ------ data/templates/avr/rules.mk | 18 ---- data/templates/base/%(KEYBOARD)s.c | 4 - data/templates/base/%(KEYBOARD)s.h | 22 ----- data/templates/base/info.json | 17 ---- data/templates/base/keymaps/default/keymap.c | 22 ----- data/templates/base/keymaps/default/readme.md | 1 - data/templates/keyboard/info.json | 24 +++++ data/templates/keyboard/readme.md | 27 ++++++ data/templates/keyboard/rules.mk | 1 + data/templates/ps2avrgb/config.h | 124 ------------------------ data/templates/ps2avrgb/readme.md | 28 ------ data/templates/ps2avrgb/rules.mk | 17 ---- 14 files changed, 52 insertions(+), 414 deletions(-) delete mode 100644 data/templates/avr/config.h delete mode 100644 data/templates/avr/readme.md delete mode 100644 data/templates/avr/rules.mk delete mode 100644 data/templates/base/%(KEYBOARD)s.c delete mode 100644 data/templates/base/%(KEYBOARD)s.h delete mode 100644 data/templates/base/info.json delete mode 100644 data/templates/base/keymaps/default/keymap.c delete mode 100644 data/templates/base/keymaps/default/readme.md create mode 100644 data/templates/keyboard/info.json create mode 100644 data/templates/keyboard/readme.md create mode 100644 data/templates/keyboard/rules.mk delete mode 100644 data/templates/ps2avrgb/config.h delete mode 100644 data/templates/ps2avrgb/readme.md delete mode 100644 data/templates/ps2avrgb/rules.mk (limited to 'data/templates') diff --git a/data/templates/avr/config.h b/data/templates/avr/config.h deleted file mode 100644 index 97f7bb6fad..0000000000 --- a/data/templates/avr/config.h +++ /dev/null @@ -1,134 +0,0 @@ -// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "config_common.h" - -/* USB Device descriptor parameter */ -#define VENDOR_ID 0xFEED -#define PRODUCT_ID 0x0000 -#define DEVICE_VER 0x0001 -#define MANUFACTURER %(USER_NAME)s -#define PRODUCT %(KEYBOARD)s - -/* key matrix size */ -#define MATRIX_ROWS 2 -#define MATRIX_COLS 3 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * - */ -#define MATRIX_ROW_PINS { D0, D5 } -#define MATRIX_COL_PINS { F1, F0, B0 } -#define UNUSED_PINS - -/* COL2ROW, ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -/* - * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. - */ -#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 - -//#define LED_NUM_LOCK_PIN B0 -//#define LED_CAPS_LOCK_PIN B1 -//#define LED_SCROLL_LOCK_PIN B2 -//#define LED_COMPOSE_PIN B3 -//#define LED_KANA_PIN B4 - -//#define BACKLIGHT_PIN B7 -//#define BACKLIGHT_LEVELS 3 -//#define BACKLIGHT_BREATHING - -//#define RGB_DI_PIN E2 -//#ifdef RGB_DI_PIN -//# define RGBLED_NUM 16 -//# define RGBLIGHT_HUE_STEP 8 -//# define RGBLIGHT_SAT_STEP 8 -//# define RGBLIGHT_VAL_STEP 8 -//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ -//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -/*== all animations enable ==*/ -//# define RGBLIGHT_ANIMATIONS -/*== or choose animations ==*/ -//# define RGBLIGHT_EFFECT_BREATHING -//# define RGBLIGHT_EFFECT_RAINBOW_MOOD -//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL -//# define RGBLIGHT_EFFECT_SNAKE -//# define RGBLIGHT_EFFECT_KNIGHT -//# define RGBLIGHT_EFFECT_CHRISTMAS -//# define RGBLIGHT_EFFECT_STATIC_GRADIENT -//# define RGBLIGHT_EFFECT_RGB_TEST -//# define RGBLIGHT_EFFECT_ALTERNATING -/*== customize breathing effect ==*/ -/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ -//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 -/*==== use exp() and sin() ====*/ -//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 -//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 -//#endif - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCE 5 - -/* define if matrix has ghost (lacks anti-ghosting diodes) */ -//#define MATRIX_HAS_GHOST - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - -/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. - * This is useful for the Windows task manager shortcut (ctrl+shift+esc). - */ -//#define GRAVE_ESC_CTRL_OVERRIDE - -/* - * Force NKRO - * - * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved - * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the - * makefile for this to work.) - * - * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) - * until the next keyboard reset. - * - * NKRO may prevent your keystrokes from being detected in the BIOS, but it is - * fully operational during normal computer usage. - * - * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) - * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by - * bootmagic, NKRO mode will always be enabled until it is toggled again during a - * power-up. - * - */ -//#define FORCE_NKRO - -/* - * Feature disable options - * These options are also useful to firmware size reduction. - */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT - -/* Bootmagic Lite key configuration */ -//#define BOOTMAGIC_LITE_ROW 0 -//#define BOOTMAGIC_LITE_COLUMN 0 diff --git a/data/templates/avr/readme.md b/data/templates/avr/readme.md deleted file mode 100644 index 207850e065..0000000000 --- a/data/templates/avr/readme.md +++ /dev/null @@ -1,27 +0,0 @@ -# %(KEYBOARD)s - -![%(KEYBOARD)s](imgur.com image replace me!) - -*A short description of the keyboard/project* - -* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/%(USER_NAME)s) -* Hardware Supported: *The PCBs, controllers supported* -* Hardware Availability: *Links to where you can find this hardware* - -Make example for this keyboard (after setting up your build environment): - - make %(KEYBOARD)s:default - -Flashing example for this keyboard: - - make %(KEYBOARD)s:default:flash - -See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). - -## Bootloader - -Enter the bootloader in 3 ways: - -* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard -* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead -* **Keycode in layout**: Press the key mapped to `RESET` if it is available diff --git a/data/templates/avr/rules.mk b/data/templates/avr/rules.mk deleted file mode 100644 index 1275531ef6..0000000000 --- a/data/templates/avr/rules.mk +++ /dev/null @@ -1,18 +0,0 @@ -# MCU name -MCU = atmega32u4 - -# Bootloader selection -BOOTLOADER = atmel-dfu - -# Build Options -# change yes to no to disable -# -BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite -MOUSEKEY_ENABLE = yes # Mouse keys -EXTRAKEY_ENABLE = yes # Audio control and System control -CONSOLE_ENABLE = no # Console for debug -COMMAND_ENABLE = no # Commands for debug and configuration -NKRO_ENABLE = no # Enable N-Key Rollover -BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality -RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow -AUDIO_ENABLE = no # Audio output diff --git a/data/templates/base/%(KEYBOARD)s.c b/data/templates/base/%(KEYBOARD)s.c deleted file mode 100644 index 0c509aff65..0000000000 --- a/data/templates/base/%(KEYBOARD)s.c +++ /dev/null @@ -1,4 +0,0 @@ -// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s) -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "%(KEYBOARD)s.h" diff --git a/data/templates/base/%(KEYBOARD)s.h b/data/templates/base/%(KEYBOARD)s.h deleted file mode 100644 index 3e8ca3912d..0000000000 --- a/data/templates/base/%(KEYBOARD)s.h +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "quantum.h" - -/* This is a shortcut to help you visually see your layout. - * - * The first section contains all of the arguments representing the physical - * layout of the board and position of the keys. - * - * The second converts the arguments into a two-dimensional array which - * represents the switch matrix. - */ -#define LAYOUT( \ - k00, k01, k02, \ - k10, k12 \ -) { \ - { k00, k01, k02 }, \ - { k10, KC_NO, k12 } \ -} diff --git a/data/templates/base/info.json b/data/templates/base/info.json deleted file mode 100644 index a50ccba7bf..0000000000 --- a/data/templates/base/info.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "keyboard_name": "%(KEYBOARD)s", - "url": "", - "maintainer": "%(USER_NAME)s", - "layouts": { - "LAYOUT": { - "layout": [ - {"label": "k00", "x": 0, "y": 0}, - {"label": "k01", "x": 1, "y": 0}, - {"label": "k02", "x": 2, "y": 0}, - - {"label": "k10", "x": 0, "y": 1, "w": 1.5}, - {"label": "k12", "x": 1.5, "y": 1, "w": 1.5} - ] - } - } -} diff --git a/data/templates/base/keymaps/default/keymap.c b/data/templates/base/keymaps/default/keymap.c deleted file mode 100644 index 3fec3d5120..0000000000 --- a/data/templates/base/keymaps/default/keymap.c +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s) -// SPDX-License-Identifier: GPL-2.0-or-later - -#include QMK_KEYBOARD_H - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BASE, - _FN -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Base */ - [_BASE] = LAYOUT( - KC_A, KC_1, MO(_FN), - KC_TAB, KC_SPC - ), - [_FN] = LAYOUT( - _______, _______, _______, - RESET, XXXXXXX - ) -}; diff --git a/data/templates/base/keymaps/default/readme.md b/data/templates/base/keymaps/default/readme.md deleted file mode 100644 index 63a0643275..0000000000 --- a/data/templates/base/keymaps/default/readme.md +++ /dev/null @@ -1 +0,0 @@ -# The default keymap for %(KEYBOARD)s diff --git a/data/templates/keyboard/info.json b/data/templates/keyboard/info.json new file mode 100644 index 0000000000..92718faf3a --- /dev/null +++ b/data/templates/keyboard/info.json @@ -0,0 +1,24 @@ +{ + "keyboard_name": "%KEYBOARD%", + "maintainer": "%USER_NAME%", + "processor": "%MCU%", + "bootloader": "%BOOTLOADER%", + "diode_direction": "COL2ROW", + "matrix_pins": { + "cols": ["C2"], + "rows": ["D1"] + }, + "usb": { + "vid": "0xFEED", + "pid": "0x0000", + "device_ver": "0x0001" + }, + "features": { + "bootmagic_lite": true, + "command": false, + "console": false, + "extrakey": true, + "mousekey": true, + "nkro": true + } +} \ No newline at end of file diff --git a/data/templates/keyboard/readme.md b/data/templates/keyboard/readme.md new file mode 100644 index 0000000000..ca703c53f0 --- /dev/null +++ b/data/templates/keyboard/readme.md @@ -0,0 +1,27 @@ +# %KEYBOARD% + +![%KEYBOARD%](imgur.com image replace me!) + +*A short description of the keyboard/project* + +* Keyboard Maintainer: [%REAL_NAME%](https://github.com/%USER_NAME%) +* Hardware Supported: *The PCBs, controllers supported* +* Hardware Availability: *Links to where you can find this hardware* + +Make example for this keyboard (after setting up your build environment): + + make %KEYBOARD%:default + +Flashing example for this keyboard: + + make %KEYBOARD%:default:flash + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Bootloader + +Enter the bootloader in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard +* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead +* **Keycode in layout**: Press the key mapped to `RESET` if it is available diff --git a/data/templates/keyboard/rules.mk b/data/templates/keyboard/rules.mk new file mode 100644 index 0000000000..6e7633bfe0 --- /dev/null +++ b/data/templates/keyboard/rules.mk @@ -0,0 +1 @@ +# This file intentionally left blank diff --git a/data/templates/ps2avrgb/config.h b/data/templates/ps2avrgb/config.h deleted file mode 100644 index ef29da0de0..0000000000 --- a/data/templates/ps2avrgb/config.h +++ /dev/null @@ -1,124 +0,0 @@ -// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "config_common.h" - -/* USB Device descriptor parameter */ -#define VENDOR_ID 0xFEED -#define PRODUCT_ID 0x0000 -#define DEVICE_VER 0x0001 -#define MANUFACTURER %(USER_NAME)s -#define PRODUCT %(KEYBOARD)s - -/* key matrix size */ -#define MATRIX_ROWS 8 -#define MATRIX_COLS 15 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * - */ -#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 } -#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 } -#define UNUSED_PINS - -/* COL2ROW, ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -//#define LED_NUM_LOCK_PIN D0 -//#define LED_CAPS_LOCK_PIN D1 -//#define LED_SCROLL_LOCK_PIN D6 - -#define BACKLIGHT_PIN D4 -//#define BACKLIGHT_LEVELS 3 -//#define BACKLIGHT_BREATHING - -#define RGBLED_NUM 16 -//#define RGBLIGHT_HUE_STEP 8 -//#define RGBLIGHT_SAT_STEP 8 -//#define RGBLIGHT_VAL_STEP 8 -//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ -//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -/*== all animations enable ==*/ -//#define RGBLIGHT_ANIMATIONS -/*== or choose animations ==*/ -//#define RGBLIGHT_EFFECT_BREATHING -//#define RGBLIGHT_EFFECT_RAINBOW_MOOD -//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL -//#define RGBLIGHT_EFFECT_SNAKE -//#define RGBLIGHT_EFFECT_KNIGHT -//#define RGBLIGHT_EFFECT_CHRISTMAS -//#define RGBLIGHT_EFFECT_STATIC_GRADIENT -//#define RGBLIGHT_EFFECT_RGB_TEST -//#define RGBLIGHT_EFFECT_ALTERNATING -/*== customize breathing effect ==*/ -/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ -//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 -/*==== use exp() and sin() ====*/ -//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 -//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCE 5 - -/* define if matrix has ghost (lacks anti-ghosting diodes) */ -//#define MATRIX_HAS_GHOST - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - -/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. - * This is useful for the Windows task manager shortcut (ctrl+shift+esc). - */ -//#define GRAVE_ESC_CTRL_OVERRIDE - -/* - * Force NKRO - * - * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved - * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the - * makefile for this to work.) - * - * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) - * until the next keyboard reset. - * - * NKRO may prevent your keystrokes from being detected in the BIOS, but it is - * fully operational during normal computer usage. - * - * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) - * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by - * bootmagic, NKRO mode will always be enabled until it is toggled again during a - * power-up. - * - */ -//#define FORCE_NKRO - -/* - * Feature disable options - * These options are also useful to firmware size reduction. - */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT - -/* Bootmagic Lite key configuration */ -//#define BOOTMAGIC_LITE_ROW 0 -//#define BOOTMAGIC_LITE_COLUMN 0 diff --git a/data/templates/ps2avrgb/readme.md b/data/templates/ps2avrgb/readme.md deleted file mode 100644 index a2ac4495b6..0000000000 --- a/data/templates/ps2avrgb/readme.md +++ /dev/null @@ -1,28 +0,0 @@ -# %(KEYBOARD)s - -![%(KEYBOARD)s](imgur.com image replace me!) - -*A short description of the keyboard/project* - -* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/yourusername) -* Hardware Supported: *The PCBs, controllers supported* -* Hardware Availability: *Links to where you can find this hardware* - -Make example for this keyboard (after setting up your build environment): - - make %(KEYBOARD)s:default - -Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid)) - - make %(KEYBOARD)s:default:flash - -See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). - -## Bootloader - -Enter the bootloader in 3 ways: - -* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard -* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard -* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead -* **Keycode in layout**: Press the key mapped to `RESET` if it is available diff --git a/data/templates/ps2avrgb/rules.mk b/data/templates/ps2avrgb/rules.mk deleted file mode 100644 index 1bbfa8fa0e..0000000000 --- a/data/templates/ps2avrgb/rules.mk +++ /dev/null @@ -1,17 +0,0 @@ -# MCU name -MCU = atmega32a - -# Bootloader selection -BOOTLOADER = bootloadhid - -# Build Options -# change yes to no to disable -# -BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite -MOUSEKEY_ENABLE = yes # Mouse keys -EXTRAKEY_ENABLE = yes # Audio control and System control -CONSOLE_ENABLE = no # Console for debug -COMMAND_ENABLE = no # Commands for debug and configuration -BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality -RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow -WS2812_DRIVER = i2c -- cgit v1.2.3