From bde724e1249a696c070f4ce12964be1ea6d43ead Mon Sep 17 00:00:00 2001 From: Takeshi ISHII <2170248+mtei@users.noreply.github.com> Date: Tue, 19 Apr 2022 19:31:10 +0900 Subject: Change helix:yshrsmz keymap to use split_common (#16537) --- keyboards/helix/rev2/keymaps/yshrsmz/keymap.c | 159 +++++++++++++++++++++----- keyboards/helix/rev2/keymaps/yshrsmz/rules.mk | 9 ++ 2 files changed, 140 insertions(+), 28 deletions(-) diff --git a/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c b/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c index bd8796d064..d9102cb59f 100644 --- a/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c +++ b/keyboards/helix/rev2/keymaps/yshrsmz/keymap.c @@ -1,24 +1,10 @@ #include QMK_KEYBOARD_H -#include "bootloader.h" -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif +#include +#include #ifdef SSD1306OLED #include "ssd1306.h" #endif - -#ifdef RGBLIGHT_ENABLE -//Following line allows macro to read current RGB settings -extern rgblight_config_t rgblight_config; -#endif - -extern uint8_t is_master; - // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them @@ -415,7 +401,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); - RGB_current_mode = rgblight_config.mode; + RGB_current_mode = rgblight_get_mode(); } #endif return false; @@ -449,7 +435,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); - RGB_current_mode = rgblight_config.mode; + RGB_current_mode = rgblight_get_mode(); } #endif break; @@ -462,7 +448,7 @@ void matrix_init_user(void) { startup_user(); #endif #ifdef RGBLIGHT_ENABLE - RGB_current_mode = rgblight_config.mode; + RGB_current_mode = rgblight_get_mode(); #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED @@ -533,15 +519,15 @@ static void render_logo(struct CharacterMatrix *matrix) { static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) { #ifdef RGBLIGHT_ENABLE char buf[30]; - if (RGBLIGHT_MODES > 1 && rgblight_config.enable) { + if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) { if (full) { snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ", - rgblight_config.mode, - rgblight_config.hue/RGBLIGHT_HUE_STEP, - rgblight_config.sat/RGBLIGHT_SAT_STEP, - rgblight_config.val/RGBLIGHT_VAL_STEP); + rgblight_get_mode(), + rgblight_get_hue()/RGBLIGHT_HUE_STEP, + rgblight_get_sat()/RGBLIGHT_SAT_STEP, + rgblight_get_val()/RGBLIGHT_VAL_STEP); } else { - snprintf(buf, sizeof(buf), "[%2d] ",rgblight_config.mode); + snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode()); } matrix_write(matrix, buf); } @@ -613,9 +599,9 @@ void iota_gfx_task_user(void) { #endif matrix_clear(&matrix); - if(is_master){ + if (is_keyboard_master()) { render_status(&matrix); - }else{ + } else { render_logo(&matrix); render_rgbled_status(false, &matrix); render_layer_status(&matrix); @@ -623,4 +609,121 @@ void iota_gfx_task_user(void) { matrix_update(&display, &matrix); } -#endif +#endif // end of SSD1306OLED + +#ifdef OLED_ENABLE +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (is_keyboard_master()) { + return OLED_ROTATION_0; + } else { + return OLED_ROTATION_180; + } +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_LOWER (1<<_LOWER) +#define L_RAISE (1<<_RAISE) +#define L_ADJUST (1<<_ADJUST) +#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) + +static void render_logo(void) { + + static const char helix_logo[] PROGMEM ={ + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, + 0}; + oled_write_P(helix_logo, false); + //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); +} + +static void render_rgbled_status(bool full) { +# ifdef RGBLIGHT_ENABLE + char buf[30]; + if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) { + if (full) { + snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ", + rgblight_get_mode(), + rgblight_get_hue()/RGBLIGHT_HUE_STEP, + rgblight_get_sat()/RGBLIGHT_SAT_STEP, + rgblight_get_val()/RGBLIGHT_VAL_STEP); + } else { + snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode()); + } + oled_write(buf, false); + } +# endif +} + +static void render_layer_status(void) { + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + char buf[10]; + oled_write_P(PSTR("Layer: "), false); + switch (layer_state) { + case L_BASE: + oled_write_P(PSTR("Default"), false); + break; + case L_RAISE: + oled_write_P(PSTR("Raise"), false); + break; + case L_LOWER: + oled_write_P(PSTR("Lower"), false); + break; + case L_ADJUST: + case L_ADJUST_TRI: + oled_write_P(PSTR("Adjust"), false); + break; + default: + oled_write_P(PSTR("Undef-"), false); + snprintf(buf,sizeof(buf), "%ld", layer_state); + oled_write(buf, false); + } + oled_write_P(PSTR("\n"), false); +} + +void render_status(void) { + // Render to mode icon + static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; + if (keymap_config.swap_lalt_lgui==false) { + oled_write_P(os_logo[0][0], false); + oled_write_P(PSTR("\n"), false); + oled_write_P(os_logo[0][1], false); + } else { + oled_write_P(os_logo[1][0], false); + oled_write_P(PSTR("\n"), false); + oled_write_P(os_logo[1][1], false); + } + + oled_write_P(PSTR(" "), false); + render_layer_status(); + + // Host Keyboard LED Status + oled_write_P((host_keyboard_leds() & (1<