From 557e5ddf99e95eee63f764f6dab05f94fa657c22 Mon Sep 17 00:00:00 2001 From: Albert Y <76888457+filterpaper@users.noreply.github.com> Date: Wed, 17 Nov 2021 03:14:57 +0800 Subject: Rename RGB fractal (#15174) Co-authored-by: filterpaper --- docs/feature_rgb_matrix.md | 4 +- quantum/rgb_matrix/animations/fractal_anim.h | 74 ---------------------- quantum/rgb_matrix/animations/pixel_fractal_anim.h | 74 ++++++++++++++++++++++ .../rgb_matrix/animations/rgb_matrix_effects.inc | 2 +- 4 files changed, 77 insertions(+), 77 deletions(-) delete mode 100644 quantum/rgb_matrix/animations/fractal_anim.h create mode 100644 quantum/rgb_matrix/animations/pixel_fractal_anim.h diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 3e1d73de15..d3d740c1b9 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -453,7 +453,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right - RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! @@ -508,7 +508,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` | |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | -|`#define ENABLE_RGB_MATRIX_FRACTAL` |Enables `RGB_MATRIX_FRACTAL` | +|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | ?> These modes don't require any additional defines. diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/fractal_anim.h deleted file mode 100644 index 83a69daa60..0000000000 --- a/quantum/rgb_matrix/animations/fractal_anim.h +++ /dev/null @@ -1,74 +0,0 @@ -/* Copyright (C) 2021 @filterpaper - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -// Inspired from 4x12 fractal created by @schwarzgrau - -#ifdef ENABLE_RGB_MATRIX_FRACTAL -RGB_MATRIX_EFFECT(FRACTAL) -# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS - -static bool FRACTAL(effect_params_t* params) { -# define MID_COL MATRIX_COLS / 2 - static bool led[MATRIX_ROWS][MATRIX_COLS]; - - static uint32_t wait_timer = 0; - if (wait_timer > g_rgb_timer) { - return false; - } - - inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } - - RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); - for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { - for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards - if (led[h][l]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); - } - led[h][l] = led[h][l + 1]; - } - - for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards - if (led[h][r]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); - } - led[h][r] = led[h][r - 1]; - } - - // Light both middle columns - if (led[h][MID_COL]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); - } - if (led[h][MID_COL - 1]) { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b); - } else { - rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0); - } - - // Generate new random fractal columns - led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true; - } - - wait_timer = g_rgb_timer + interval(); - return false; -} -# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // ENABLE_RGB_MATRIX_FRACTAL diff --git a/quantum/rgb_matrix/animations/pixel_fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h new file mode 100644 index 0000000000..8e25ec402c --- /dev/null +++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h @@ -0,0 +1,74 @@ +/* Copyright (C) 2021 @filterpaper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +// Inspired from 4x12 fractal created by @schwarzgrau + +#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL +RGB_MATRIX_EFFECT(PIXEL_FRACTAL) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +static bool PIXEL_FRACTAL(effect_params_t* params) { +# define MID_COL MATRIX_COLS / 2 + static bool led[MATRIX_ROWS][MATRIX_COLS]; + + static uint32_t wait_timer = 0; + if (wait_timer > g_rgb_timer) { + return false; + } + + inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } + + RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); + for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { + for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards + if (led[h][l]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); + } + led[h][l] = led[h][l + 1]; + } + + for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards + if (led[h][r]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); + } + led[h][r] = led[h][r - 1]; + } + + // Light both middle columns + if (led[h][MID_COL]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); + } + if (led[h][MID_COL - 1]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0); + } + + // Generate new random fractal columns + led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true; + } + + wait_timer = g_rgb_timer + interval(); + return false; +} +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 8ecf4367ff..27ce347235 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -26,8 +26,8 @@ #include "hue_breathing_anim.h" #include "hue_pendulum_anim.h" #include "hue_wave_anim.h" -#include "fractal_anim.h" #include "pixel_rain_anim.h" +#include "pixel_fractal_anim.h" #include "typing_heatmap_anim.h" #include "digital_rain_anim.h" #include "solid_reactive_simple_anim.h" -- cgit v1.2.3