Age | Commit message (Collapse) | Author |
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Update ai03 Soyuz readme.md and keymap.c
* Update readme.md
* Update readme.md
* Update keymap.c
* Update keymap.c
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
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* Added bm60rgb keymap
* Fix copyright
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* Fixed the LED layout for the bm60rgb
* Added underglow support
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* update h88.c
* Update keyboards/hineybush/h88/h88.c
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* replaced #define PRODUCT_ID 0x1157 with #define PRODUCT_ID 0x2157
replaced product id to distinguish rev2 from rev1.
bakingpy gave me permission through discord chat.
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* add ref_functions.md translation
* modify internal link for ja
* update based on comment
* reflect #9892 change
* update based on comment
* update based on comment
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The recent change to unnest macros put the enter on the wrong matrix key. On the 1uprgb, the ANSI and ISO enters share the same cell as does the ANSI and ISO backslash.
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Update DZ60 Personal readme.md and keymap.c
* Update readme.md
* Update keymap.c
* Update keymap.c
* Update readme.md
* Update readme.md
* Update readme.md
* Update keymap.c
* Update readme.md
* Update
* Update readme.md
* Update keymap.c
* Update readme.md
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* Change TMO to use layer_state_set_kb as is customary at the keyboard level.
This also factors out `process_indicator_led` to a separate method.
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* Add ddeklerk ortho_4x12 layout
* Add license header
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* Add keymap for DQM Design Spin macropad
* changes from code review
* state -> layer_state
* Formatting fixes
* Formatting fixes
* Formatting fixes
* Formatting fixes
* Formatting fixes
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* add
* ADD
* update
* update
* update
* update
* Update rgb_led.c
* Update rgb_led.c
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* Fixed Spanish keymap extra ES_DIAE symbol
`ES_DIAE` should be `S(ES_ACUT)` not `S(ES_GRV)`
* Update quantum/keymap_extras/keymap_spanish.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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This reverts commit 7259126e8d67e83a9bd48dcf0914be1849d638b5.
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* Allow joysticks to be used without analog pins
* change how analog/digital joysticks are specified
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* K-Type refactor
* Declare QMK in product name again
* Hopefully fix matrix scanning
* Maybe this time
* Partial (literally) RGB Matrix support
* Put RGB_MATRIX_ENABLE into rgb keymap for now
* Add ifdefs for RGB config
* Set layer 1 to actually be layer 1...
* Update keyboards/k_type/readme.md
* Put all RGB config in keymap for now
* Set SDB high?
* Before `rgb_matrix_init()` would be best
* User level, not keyboard
* Combating dropped keys
* Nope
* Readme for RGB keymap
* Remove custom matrix
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* Remove support for Adafruit EZ-Key
* Update docs/ja/feature_bluetooth.md
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
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Some STM32 chips have STM32_DMA1_STREAM1 as the first DMA stream, others
(F4xx, F7xx, H7xx) have STM32_DMA1_STREAM0. Instead of those names, use
STM32_DMA_STREAM(0), which should always give the first stm32_dma_stream_t
structure in the DMA streams array, so that the stream ID would be
calculated correctly.
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* Adding extern and declaration
* Change to mediated buffer read
* Adding raw byte read
* Restore write raw... D'Oh
* Working struct return
* Pack that struct
* Remove conditional packing and add example to docs
* Cleanup tab/spaces
* Update docs/feature_oled_driver.md
Prettify formatting
* Update drivers/oled/oled_driver.h
Prettify formatting
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* Better handle LTO_ENABLE
Especially when calling from command line
* Replace LINK_TIME_OPTIMIZATION_ENABLE with LTO_ENABLE
* Remove long for LTO from show_options.mk
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* Update vusb to match 3rd endpoint.
- With the addition of https://github.com/qmk/v-usb/pull/1 a 3rd endpoint (endpoint4) becomes available.
- We can assign mouse/extrakeys to that endpoint as its a desirable feature and leave rawhid and console to compete for the 2nd endpoint.
NOTE: The version of vusb.c in future branch is older than master. Just remember that it will need a #error if both raw_hid and console are enabled at the same time.
* Final Fixes
* Update tmk_core/protocol/vusb/vusb.c
* Update tmk_core/protocol/vusb/vusb.c
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Updated vusb submodule to latest commit
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* Remove f072 backlight warning
* Remove f072 backlight warning from docs
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* Add GPT timer based backlight driver
* Update to tim15 to avoid conflict with audio
* Update quantum/backlight/backlight_timer.c
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* #define AUTO_SHIFT_SETUP
* Clarification
Changed `#ifndef` to `#ifdef` and moved enable disable outside AUTO_SHIFT_SETUP
* AUTO_SHIFT_NO_SETUp
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* Add `st-flash` flash target
Add support for flashing the firmware via the `st-flash` utility from
the STLink Tools package (https://github.com/stlink-org/stlink).
* Add `st-flash` to the `qmk flash -b` output
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* Change RGB wiring for Levinson
* Update RGB wiring for Iris
* Update RGB wiring for Nyquist
* Update RGB wiring for Quefrency
* Update RGB wiring for Viterbi
* Update RGB wiring for Fourier
* Update RGB wiring for BFO
* Handle redefinition of RGBLED_SPLIT
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* Add eeprom_helpers for toggle, mode, sethsv, speed; add set_speed; add noeeprom versions of toggle, step, hue, sat, val, and speed
* qmk cformat rgb_matrix
* Add rgb_matrix_set_speed and *_noeeprom functions
* Do not expose rgb_matrix_*_eeprom_helper functions
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* Add support for hsv->rgb conversion without using CIE curve.
* Modify anavi/macropad8 to disable unicode (was unused), otherwise firmware size is too large.
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Co-authored-by: flehrad <flehrad@users.noreply.github.com>
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* Consolidate TKC projects and increase VIA keymap count to 4.
* Updated readme files.
* Removed config.h via limitation of 2 dynamic keymaps
* Reduce dynamic keymaps from 4 to 3 due to EEPROM space limitations.
* Update dynamic_keymap.c
* Restore 4 dynamic keymaps for VIA in TKC projects.
* Update quantum/dynamic_keymap.c
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* Initialize Layer State on startup
Right now, on startup, the default layer state gets called and set, triggering the callback functions for the default layer state. However, the normal layer state never actually gets initialized. It's set to 0 directly, by default, but the callback functions are never actually called. This creates some inconsistency in the behavior for end users. This adds a simple "clear" that triggers the callback on startup. This should produce more consisten behavior between the two functions and layer masks.
* Stupid hack
* Fix type casting?
* Fix compile issues with magic is disabled
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* Tweak the Christmas animation effect to be less harsh on the eyes
* Further improve the tweaked Christmas animation code
- Use constants where it makes sense
- Instead of complicated math, use a static variable to keep track if it's animating from or to red
- Don't use pow (but a simple macro instead)
- Using floating point math is necessary for the fraction in the cubic bezier function to work
* Update docs for the tweaked Christmas animation effect
* Further improve memory usage
- Don't use floats, but 32 bit ints instead (where needed)
- Replace limits.h with constant
* Fix typo
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* add support for hid gamepad interface
add documentation for HID joystick
Add joystick_task to read analog axes values even when no key is pressed or release. update doc
Update docs/feature_joystick.md
Manage pin setup and read to maintain matrix scan after analog read
* Incorporates patches and changes to HID reporting
There are some patches provided by @a-chol incorporated on this commit,
and also some changes I made to the HID Report structure.
The most interesting is the one dealing with number of buttons: Linux
doesn't seem to care, but Windows requires the HID structure to be byte
aligned (that's in the spec). So if one declares 8/16/32... buttons they
should not have any issues, but this is what happens when you have 9
buttons:
```
bits |0|1|2|3|4|5|6|7|
|*|*|*|*|*|*|*|*| axis 0 (report size 8)
|*|*|*|*|*|*|*|*| ...
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*| axis 6
|*|*|*|*|*|*|*|*| first 8 buttons (report size 1)
|*| | | | | | | | last of 9 buttons, not aligned
```
So for that I added a conditonal that will add a number of reports with
size 1 to make sure it aligns to the next multiple of 8. Those reports
send dummy inputs that don't do anything aside from aligning the data.
Tested on Linux, Windows 10 and Street Fighter (where the joystick is
recognized as direct-input)
* Add save and restore of each pin used in reading joystick (AVR).
Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc
instead of an output pin from the MCU.
Fix joystick report id
Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes)
Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis.
Documentation fixes
* Fix port addressing for joystick analog read
* The other required set of changes
As per the PR, the changes still holding it up.
Add onekey for testing.
Fix ARM builds.
Fix device descriptor when either axes or buttons is zero.
Add compile-time check for at least one axis or button.
Move definition to try to fix conflict.
PR review comments.
qmk cformat
* avoid float functions to compute range mapping for axis adc reading
* Remove V-USB support for now. Updated docs accordingly.
* Update tmk_core/protocol/lufa/lufa.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add support for joystick adc reading for stm32 MCUs. Fix joystick hid report sending for chibios
* Fix HID joystick report sending for ChibiOS.
Add one analog axis to the onekey:joystick keymap.
Fix pin state save and restore during joystick analog read for STM32
MCUs.
* Update tmk_core/protocol/chibios/usb_main.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/lufa/lufa.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add missing mcuconf.h and halconf.h to onekey:joystick keymap.
Add suggested fixes from PR.
* Switch saveState and restoreState signature to use pin_t type.
onekey:joystick : add a second axis, virtual and programmatically animated.
* Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add PR corrections
* Remove halconf.h and mcuconf.h from onekey keymaps
* Change ADC_PIN to A0
Co-authored-by: achol <allecooll@hotmail.com>
Co-authored-by: José Júnior <jose.junior@gmail.com>
Co-authored-by: a-chol <achol@notamail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Update Space Cadet to use Custom Tapping Term functionality
* Detect correct keycode for space cadet tapping term
* Update tap dancing to use global custom tapping term
* Update documentation for Tap Dances
* formatting pass
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/feature_tap_dance.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update for future
* Update user keymaps for space cadet
* Fix typos
* Clean up tapping term stuff
* Fix compiler issue if NO_ACTION_TAPPING is enabled
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
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* Disable NKRO on V-USB controllers
* not _currently_ supported text
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Re-fix the dual-bank bootloader stuff.
* Use wait_ms() instead of using nop's for a delay, as ChibiOS is actually running at the time of bootloader jump.
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* Add change log
* Change combo index from uint8_t to uint16_t
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RC circuit. (#8778)
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Mousekey scrolling should have a separate repeat variable
to keep track of scrolling acceleration, instead of being
tied to mouse movement scolling in mousekeys. The send function
should record when the last movement was made since this is
when movement is actually sent. Doing this fixes the bug where
the initial press of a mousekey scroll button causes a double scroll.
Signed-off-by: Daniel Hong <daniel.hong@live.com>
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