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-rw-r--r--quantum/backlight/backlight.c194
1 files changed, 193 insertions, 1 deletions
diff --git a/quantum/backlight/backlight.c b/quantum/backlight/backlight.c
index e26de86bf9..708022f68f 100644
--- a/quantum/backlight/backlight.c
+++ b/quantum/backlight/backlight.c
@@ -1 +1,193 @@
-// TODO: Add common code here, for example cie_lightness implementation
+/*
+Copyright 2013 Mathias Andersson <wraul@dbox.se>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "backlight.h"
+#include "eeconfig.h"
+#include "debug.h"
+
+backlight_config_t backlight_config;
+
+/** \brief Backlight initialization
+ *
+ * FIXME: needs doc
+ */
+void backlight_init(void) {
+ /* check signature */
+ if (!eeconfig_is_enabled()) {
+ eeconfig_init();
+ }
+ backlight_config.raw = eeconfig_read_backlight();
+ if (backlight_config.level > BACKLIGHT_LEVELS) {
+ backlight_config.level = BACKLIGHT_LEVELS;
+ }
+ backlight_set(backlight_config.enable ? backlight_config.level : 0);
+}
+
+/** \brief Backlight increase
+ *
+ * FIXME: needs doc
+ */
+void backlight_increase(void) {
+ if (backlight_config.level < BACKLIGHT_LEVELS) {
+ backlight_config.level++;
+ }
+ backlight_config.enable = 1;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight increase: %u\n", backlight_config.level);
+ backlight_set(backlight_config.level);
+}
+
+/** \brief Backlight decrease
+ *
+ * FIXME: needs doc
+ */
+void backlight_decrease(void) {
+ if (backlight_config.level > 0) {
+ backlight_config.level--;
+ backlight_config.enable = !!backlight_config.level;
+ eeconfig_update_backlight(backlight_config.raw);
+ }
+ dprintf("backlight decrease: %u\n", backlight_config.level);
+ backlight_set(backlight_config.level);
+}
+
+/** \brief Backlight toggle
+ *
+ * FIXME: needs doc
+ */
+void backlight_toggle(void) {
+ bool enabled = backlight_config.enable;
+ dprintf("backlight toggle: %u\n", enabled);
+ if (enabled)
+ backlight_disable();
+ else
+ backlight_enable();
+}
+
+/** \brief Enable backlight
+ *
+ * FIXME: needs doc
+ */
+void backlight_enable(void) {
+ if (backlight_config.enable) return; // do nothing if backlight is already on
+
+ backlight_config.enable = true;
+ if (backlight_config.raw == 1) // enabled but level == 0
+ backlight_config.level = 1;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight enable\n");
+ backlight_set(backlight_config.level);
+}
+
+/** \brief Disable backlight
+ *
+ * FIXME: needs doc
+ */
+void backlight_disable(void) {
+ if (!backlight_config.enable) return; // do nothing if backlight is already off
+
+ backlight_config.enable = false;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight disable\n");
+ backlight_set(0);
+}
+
+/** /brief Get the backlight status
+ *
+ * FIXME: needs doc
+ */
+bool is_backlight_enabled(void) { return backlight_config.enable; }
+
+/** \brief Backlight step through levels
+ *
+ * FIXME: needs doc
+ */
+void backlight_step(void) {
+ backlight_config.level++;
+ if (backlight_config.level > BACKLIGHT_LEVELS) {
+ backlight_config.level = 0;
+ }
+ backlight_config.enable = !!backlight_config.level;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight step: %u\n", backlight_config.level);
+ backlight_set(backlight_config.level);
+}
+
+/** \brief Backlight set level
+ *
+ * FIXME: needs doc
+ */
+void backlight_level(uint8_t level) {
+ if (level > BACKLIGHT_LEVELS) level = BACKLIGHT_LEVELS;
+ backlight_config.level = level;
+ backlight_config.enable = !!backlight_config.level;
+ eeconfig_update_backlight(backlight_config.raw);
+ backlight_set(backlight_config.level);
+}
+
+/** \brief Get backlight level
+ *
+ * FIXME: needs doc
+ */
+uint8_t get_backlight_level(void) { return backlight_config.level; }
+
+#ifdef BACKLIGHT_BREATHING
+/** \brief Backlight breathing toggle
+ *
+ * FIXME: needs doc
+ */
+void backlight_toggle_breathing(void) {
+ bool breathing = backlight_config.breathing;
+ dprintf("backlight breathing toggle: %u\n", breathing);
+ if (breathing)
+ backlight_disable_breathing();
+ else
+ backlight_enable_breathing();
+}
+
+/** \brief Enable backlight breathing
+ *
+ * FIXME: needs doc
+ */
+void backlight_enable_breathing(void) {
+ if (backlight_config.breathing) return; // do nothing if breathing is already on
+
+ backlight_config.breathing = true;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight breathing enable\n");
+ breathing_enable();
+}
+
+/** \brief Disable backlight breathing
+ *
+ * FIXME: needs doc
+ */
+void backlight_disable_breathing(void) {
+ if (!backlight_config.breathing) return; // do nothing if breathing is already off
+
+ backlight_config.breathing = false;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight breathing disable\n");
+ breathing_disable();
+}
+
+/** \brief Get the backlight breathing status
+ *
+ * FIXME: needs doc
+ */
+bool is_backlight_breathing(void) { return backlight_config.breathing; }
+#endif