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-rw-r--r--keyboards/mlego/m65/keymaps/dk/config.h20
-rw-r--r--keyboards/mlego/m65/keymaps/dk/keymap.c170
-rw-r--r--keyboards/mlego/m65/keymaps/dk/readme.md13
3 files changed, 203 insertions, 0 deletions
diff --git a/keyboards/mlego/m65/keymaps/dk/config.h b/keyboards/mlego/m65/keymaps/dk/config.h
new file mode 100644
index 0000000000..637c0a8faf
--- /dev/null
+++ b/keyboards/mlego/m65/keymaps/dk/config.h
@@ -0,0 +1,20 @@
+/*
+Copyright 2021-2022 Alin M Elena <alinm.elena@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#define TAPPING_TOGGLE 2
diff --git a/keyboards/mlego/m65/keymaps/dk/keymap.c b/keyboards/mlego/m65/keymaps/dk/keymap.c
new file mode 100644
index 0000000000..a4cb66bb91
--- /dev/null
+++ b/keyboards/mlego/m65/keymaps/dk/keymap.c
@@ -0,0 +1,170 @@
+/*
+Copyright 2021-2022 Alin M Elena <alinm.elena@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+#include "keymap_danish.h"
+
+enum layer_names {
+ _QW = 0,
+ _LWR,
+ _RSE,
+ _ADJ
+};
+
+#ifdef RGBLIGHT_ENABLE
+
+const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_PURPLE});
+const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_CYAN});
+const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_RED});
+const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_GREEN});
+
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_qwerty_layer, my_lwr_layer, my_rse_layer, my_adj_layer);
+#endif
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QW] = LAYOUT_ortho_5x13(
+ KC_ESC, DK_1 , DK_2 , DK_3 , DK_4 , DK_5 , DK_6 , DK_7 , DK_8 , DK_9 , DK_0 , DK_PLUS, KC_BSPC ,
+ KC_TAB, DK_Q , DK_W , DK_E , DK_R , DK_T , DK_Y , DK_U , DK_I , DK_O , DK_P , DK_ARNG, DK_DIAE ,
+ DK_QUOT, DK_A , DK_S , DK_D , DK_F , DK_G , DK_H , DK_J , DK_K , DK_L , DK_AE , DK_OSTR, KC_ENT ,
+ KC_LSPO, DK_LABK, DK_Z , DK_X , DK_C , DK_V , DK_B , DK_N , DK_M , DK_COMM, DK_DOT , KC_UP , DK_MINS ,
+ KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ [_LWR] = LAYOUT_ortho_5x13(
+ DK_HALF, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, G(KC_P), KC_SLEP, KC_WAKE, KC_PSCR, KC_DEL , DK_ACUT ,
+ KC_BTN3, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
+ KC_BTN2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
+ _______, KC_BTN1, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, _______ ,
+ _______, KC_BTN4, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R),
+
+ [_RSE] = LAYOUT_ortho_5x13(
+ KC_ESC , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, _______ ,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_L, KC_WH_D, KC_WH_R),
+
+ [_ADJ] = LAYOUT_ortho_5x13(
+ RGB_MOD,RGB_RMOD, A(KC_F2), _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_SW ,
+ RGB_HUI, RGB_HUD, RGB_M_P , _______, RESET , RGB_M_T, _______, _______, _______, _______, _______, _______, RGB_M_SN ,
+ RGB_SAI, RGB_SAD, RGB_M_B , _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_K ,
+ RGB_VAI, RGB_VAD, RGB_M_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_X ,
+ RGB_TOG, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_TW, RGB_M_G),
+
+};
+// clang-format on
+
+// let us assume we start with both layers off
+bool toggle_lwr = false;
+bool toggle_rse = false;
+
+bool led_update_user(led_t led_state) {
+ // Disable the default LED update code, so that lock LEDs could be reused to show layer status.
+ return false;
+}
+
+void matrix_scan_user(void) {
+ led_lwr(toggle_lwr);
+ led_rse(toggle_rse);
+ led_t led_state = host_keyboard_led_state();
+ led_caps(led_state.caps_lock);
+ if (layer_state_is(_ADJ)) {
+ led_lwr(true);
+ led_rse(true);
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ case (TT(_LWR)):
+ if (!record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
+ // This runs before the TT() handler toggles the layer state, so the current layer state is the opposite of the final one after toggle.
+ toggle_lwr = !layer_state_is(_LWR);
+ }
+ return true;
+ break;
+ case (TT(_RSE)):
+ if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
+ toggle_rse = !layer_state_is(_RSE);
+ }
+ return true;
+ break;
+ default:
+ return true;
+ }
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+#ifdef RGBLIGHT_ENABLE
+
+ rgblight_set_layer_state(0, layer_state_cmp(state, _QW));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _LWR));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _RSE));
+ rgblight_set_layer_state(3, layer_state_cmp(state, _ADJ));
+
+#endif
+ return update_tri_layer_state(state, _LWR, _RSE, _ADJ);
+}
+
+#ifdef RGBLIGHT_ENABLE
+
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _QW));
+ return state;
+}
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+#endif
+
+#ifdef ENCODER_ENABLE
+
+# define MEDIA_KEY_DELAY 10
+
+static inline void my_encoders(const uint8_t index, const bool clockwise) {
+ if (index == 0) { /* First encoder */
+ if (IS_LAYER_ON(_LWR)) {
+ if (clockwise) {
+ rgblight_decrease_val_noeeprom();
+ } else {
+ rgblight_increase_val_noeeprom();
+ }
+ } else if (IS_LAYER_ON(_RSE)) {
+ if (clockwise) {
+ rgblight_decrease_hue_noeeprom();
+ } else {
+ rgblight_increase_hue_noeeprom();
+ }
+
+ } else {
+ if (clockwise) {
+ tap_code_delay(KC_VOLD, MEDIA_KEY_DELAY);
+ } else {
+ tap_code_delay(KC_VOLU, MEDIA_KEY_DELAY);
+ }
+ }
+ }
+}
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ my_encoders(index, clockwise);
+ return true;
+}
+#endif
diff --git a/keyboards/mlego/m65/keymaps/dk/readme.md b/keyboards/mlego/m65/keymaps/dk/readme.md
new file mode 100644
index 0000000000..06fed3bda6
--- /dev/null
+++ b/keyboards/mlego/m65/keymaps/dk/readme.md
@@ -0,0 +1,13 @@
+![M65 Layout Image](https://i.imgur.com/RQqsM4gh.png)
+
+# Default M65 Layout
+
+This is the Danish keymap for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a DK
+turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly
+number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK,
+KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, DK_ACUT in layer 2 aka
+RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.
+
+flashing is done by LWR+RSE+r
+
+full layout below see in keymap.c