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-rw-r--r--keyboards/luddite/README.md18
-rw-r--r--keyboards/luddite/config.h48
-rw-r--r--keyboards/luddite/keymaps/default/keymap.c32
-rw-r--r--keyboards/luddite/luddite.c1
-rw-r--r--keyboards/luddite/luddite.h21
-rw-r--r--keyboards/luddite/rules.mk59
6 files changed, 0 insertions, 179 deletions
diff --git a/keyboards/luddite/README.md b/keyboards/luddite/README.md
deleted file mode 100644
index 72666dda5f..0000000000
--- a/keyboards/luddite/README.md
+++ /dev/null
@@ -1,18 +0,0 @@
-# Luddite
-
-Luddite 60% keyboard with backlight and RGB underglow.
-
-* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/luddite)
-
-Keyboard Maintainer: QMK Community
-Hardware Supported: Luddite PCB
-Hardware Availability: [Luddite project on 40% Keyboards](http://www.40percent.club/search/label/luddite)
-
-Make example for this keyboard (after setting up your build environment):
-
- make luddite:default
-
-See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
-
-First pass at adding support for the luddite keyboard. Compiles but completely
-untested. Intended to kick-start development.
diff --git a/keyboards/luddite/config.h b/keyboards/luddite/config.h
deleted file mode 100644
index 62ff72bb03..0000000000
--- a/keyboards/luddite/config.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#pragma once
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x0A0C
-#define DEVICE_VER 0x1001
-#define MANUFACTURER di0ib
-#define PRODUCT Luddite
-#define DESCRIPTION Luddite Keyboard
-
-/* key matrix size */
-#define MATRIX_ROWS 8
-#define MATRIX_COLS 8
-
-/* key matrix pins */
-#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4, C6, D7, E6 }
-#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
-#define UNUSED_PINS
-
-/* number of backlight levels */
-#define BACKLIGHT_PIN B5
-#ifdef BACKLIGHT_PIN
-#define BACKLIGHT_LEVELS 4
-#endif
-
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCING_DELAY 5
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* key combination for command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
-/* ws2812 RGB LED */
-#define RGB_DI_PIN B4
-#define RGBLIGHT_ANIMATIONS
-#define RGBLED_NUM 8 // Number of LEDs
-// #define RGBLIGHT_HUE_STEP 10
-// #define RGBLIGHT_SAT_STEP 17
-// #define RGBLIGHT_VAL_STEP 17
diff --git a/keyboards/luddite/keymaps/default/keymap.c b/keyboards/luddite/keymaps/default/keymap.c
deleted file mode 100644
index 4d6ae0d524..0000000000
--- a/keyboards/luddite/keymaps/default/keymap.c
+++ /dev/null
@@ -1,32 +0,0 @@
-#include QMK_KEYBOARD_H
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _BASE 0
-#define _FN1 1
-
-enum custom_keycodes {
- QWERTY = SAFE_RANGE,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_60_ansi(
- KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
- KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL
- ),
-
- [_FN1] = LAYOUT_60_ansi(
- KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \
- RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
- BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- KC_GRV, _______, _______, _______, _______, _______, _______, _______
- )
-};
diff --git a/keyboards/luddite/luddite.c b/keyboards/luddite/luddite.c
deleted file mode 100644
index 3e720ad571..0000000000
--- a/keyboards/luddite/luddite.c
+++ /dev/null
@@ -1 +0,0 @@
-#include "luddite.h"
diff --git a/keyboards/luddite/luddite.h b/keyboards/luddite/luddite.h
deleted file mode 100644
index 1ba743e9e7..0000000000
--- a/keyboards/luddite/luddite.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "quantum.h"
-
-#define LAYOUT_60_ansi( \
- K00, K01, K02, K03, K04, K05, K06, K07, K10, K11, K12, K13, K14, K15, \
- K16, K17, K20, K21, K22, K23, K24, K25, K26, K27, K30, K31, K32, K33, \
- K34, K35, K36, K37, K40, K41, K42, K43, K44, K45, K46, K47, K50, \
- K51, K52, K53, K54, K55, K56, K57, K60, K61, K62, K63, K64, \
- K65, K66, K67, K70, K71, K72, K73, K74\
-) { \
- { K00, K01, K02, K03, K04, K05, K06, K07 }, \
- { K10, K11, K12, K13, K14, K15, K16, K17 }, \
- { K20, K21, K22, K23, K24, K25, K26, K27 }, \
- { K30, K31, K32, K33, K34, K35, K36, K37 }, \
- { K40, K41, K42, K43, K44, K45, K46, K47 }, \
- { K50, K51, K52, K53, K54, K55, K56, K57 }, \
- { K60, K61, K62, K63, K64, K65, K66, K67 }, \
- { K70, K71, K72, K73, K74 }, \
-}
-
diff --git a/keyboards/luddite/rules.mk b/keyboards/luddite/rules.mk
deleted file mode 100644
index 2f7d847bf0..0000000000
--- a/keyboards/luddite/rules.mk
+++ /dev/null
@@ -1,59 +0,0 @@
-# MCU name
-MCU = atmega32u4
-
-# Processor frequency.
-# This will define a symbol, F_CPU, in all source code files equal to the
-# processor frequency in Hz. You can then use this symbol in your source code to
-# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
-# automatically to create a 32-bit value in your source code.
-#
-# This will be an integer division of F_USB below, as it is sourced by
-# F_USB after it has run through any CPU prescalers. Note that this value
-# does not *change* the processor frequency - it should merely be updated to
-# reflect the processor speed set externally so that the code can use accurate
-# software delays.
-F_CPU = 16000000
-
-#
-# LUFA specific
-#
-# Target architecture (see library "Board Types" documentation).
-ARCH = AVR8
-
-# Input clock frequency.
-# This will define a symbol, F_USB, in all source code files equal to the
-# input clock frequency (before any prescaling is performed) in Hz. This value may
-# differ from F_CPU if prescaling is used on the latter, and is required as the
-# raw input clock is fed directly to the PLL sections of the AVR for high speed
-# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
-# at the end, this will be done automatically to create a 32-bit value in your
-# source code.
-#
-# If no clock division is performed on the input clock inside the AVR (via the
-# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
-F_USB = $(F_CPU)
-
-# Bootloader
-# This definition is optional, and if your keyboard supports multiple bootloaders of
-# different sizes, comment this out, and the correct address will be loaded
-# automatically (+60). See bootloader.mk for all options.
-BOOTLOADER = caterina
-
-# Interrupt driven control endpoint task(+60)
-OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-
-# Build Options
-# comment out to disable the options.
-#
-BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = no # Commands for debug and configuration
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-AUDIO_ENABLE = no
-RGBLIGHT_ENABLE = yes
-
-LAYOUTS = 60_ansi