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-rw-r--r--keyboards/clueboard/keymaps/magicmonty/Makefile2
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/keymap.c152
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/layout.pngbin0 -> 165761 bytes
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/readme.md32
4 files changed, 186 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/magicmonty/Makefile b/keyboards/clueboard/keymaps/magicmonty/Makefile
new file mode 100644
index 0000000000..1ae727708a
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/Makefile
@@ -0,0 +1,2 @@
+MOUSEKEY_ENABLE = yes
+EXTRAKEY_ENABLE = yes
diff --git a/keyboards/clueboard/keymaps/magicmonty/keymap.c b/keyboards/clueboard/keymaps/magicmonty/keymap.c
new file mode 100644
index 0000000000..fdfe2151db
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/keymap.c
@@ -0,0 +1,152 @@
+#include "clueboard.h"
+
+// Helpful defines
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _ME 2
+#define _CL 3
+#define _ML 4
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+ [_BL] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
+ MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+ [_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______, _______, _______, _______, _______, \
+ MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
+ _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _ME: Media layer
+ */
+ [_ME] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
+ _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
+
+ /* Keymap _CL: Control layer
+ */
+ [_CL] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+
+ /* Keymap _ML: Mouse layer
+ */
+ [_ML] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
+ _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
+ _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
+
+enum layer_id {
+ LAYER_BASE,
+ LAYER_FUNCTION,
+ LAYER_MEDIA,
+ LAYER_CONTROL,
+ LAYER_MOUSE
+};
+
+void clueboard_set_led(uint8_t id) {
+ switch (id) {
+ case LAYER_BASE:
+ rgblight_sethsv(346, 0, 255);
+ break;
+ case LAYER_FUNCTION:
+ rgblight_sethsv(46, 255, 255);
+ break;
+ case LAYER_MEDIA:
+ rgblight_sethsv(86, 255, 255);
+ break;
+ case LAYER_CONTROL:
+ rgblight_sethsv(346, 255, 255);
+ break;
+ case LAYER_MOUSE:
+ rgblight_sethsv(206, 255, 255);
+ break;
+ }
+};
+
+void matrix_scan_user(void) {
+ uint32_t layer = layer_state;
+
+ if (layer & (1<<_FL)) {
+ if (layer & (1<<_ME)) {
+ clueboard_set_led(LAYER_MEDIA);
+ } else if (layer & (1<<_CL)) {
+ clueboard_set_led(LAYER_CONTROL);
+ } else {
+ clueboard_set_led(LAYER_FUNCTION);
+ }
+ } else if (layer & (1<<_ML)) {
+ clueboard_set_led(LAYER_MOUSE);
+ } else {
+ clueboard_set_led(LAYER_BASE);
+ }
+};
diff --git a/keyboards/clueboard/keymaps/magicmonty/layout.png b/keyboards/clueboard/keymaps/magicmonty/layout.png
new file mode 100644
index 0000000000..168eec2d61
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/layout.png
Binary files differ
diff --git a/keyboards/clueboard/keymaps/magicmonty/readme.md b/keyboards/clueboard/keymaps/magicmonty/readme.md
new file mode 100644
index 0000000000..728c188225
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/readme.md
@@ -0,0 +1,32 @@
+```
+ ___ _____ _ _ _ __ __ _ __
+|__ \ / ____| | | | | | / / / /(_) / /
+ ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
+ |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
+ |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
+ (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
+```
+
+![Clueboard Layout Image](layout.png)
+
+# MouseKeys Layout
+
+This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
+This layout is optimized for an ISO layout.
+
+It adds a mouse layer. When you hold down the spacebar the arrow keys
+will move your mouse cursor. You can click using the 3 mods to the left of the
+arrow keys, or the 3 keys under your primary fingers on the home row.
+The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
+
+The CapsLock is disabled and works as Function key.
+
+There is also a separate media layer with Volume/Play controls
+
+The different layers are signalled throug setting of the underlight:
+
+- Base layer: White
+- Function layer: Yellow
+- Media layer: Green
+- Mouse layer: Blue
+- Control layer: Red