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authorJoshua T <joshua@sonofone.net>2016-08-24 23:46:52 -0500
committerJoshua T <joshua@sonofone.net>2016-08-24 23:46:52 -0500
commit42fa91a57dad18ccc3f6bf308f50b3f1e882dadd (patch)
treedae1290be66b6af1d498b0cf68fbef44f90d02be /keyboards/handwired/minorca/keymaps/rgb/keymap.c
parentcac69cb58029bf246b22038f034205afbedbc695 (diff)
parentad206155aa6f87de3fb9f0aefe60685ec12905a8 (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'keyboards/handwired/minorca/keymaps/rgb/keymap.c')
-rw-r--r--keyboards/handwired/minorca/keymaps/rgb/keymap.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/keyboards/handwired/minorca/keymaps/rgb/keymap.c b/keyboards/handwired/minorca/keymaps/rgb/keymap.c
new file mode 100644
index 0000000000..9002afbb88
--- /dev/null
+++ b/keyboards/handwired/minorca/keymaps/rgb/keymap.c
@@ -0,0 +1,65 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "minorca.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _LOWER 1
+#define _RAISE 2
+#define _TB 3
+
+// Macro name shortcuts
+#define QWERTY M(_QWERTY)
+#define LOWER M(_LOWER)
+#define RAISE M(_RAISE)
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_QWERTY] = { /* Qwerty */
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {FUNC(0), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_QUOT},
+ {KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, FUNC(1)},
+ {KC_LCTL, XXXXXXX, KC_LGUI, KC_LALT, FUNC(2), XXXXXXX, XXXXXXX, FUNC(3), XXXXXXX, KC_RALT, KC_APP, KC_RCTL}
+},
+
+[_RAISE] = {
+ {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUSE, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), XXXXXXX, S(KC_BSLS)},
+ {KC_TRNS, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_ENT},
+ {KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_MNXT, KC_MUTE, KC_MPLY}
+},
+
+[_LOWER] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, XXXXXXX, KC_BSLS},
+ {KC_TRNS, XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_PGUP, KC_ENT},
+ {KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_HOME, KC_PGDN, KC_END}
+},
+
+[_TB] = { /* Tab */
+ {KC_ESC, KC_CALC, KC_WHOM, KC_MAIL, KC_MYCM, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, KC_TRNS},
+ {KC_TRNS, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_UP, KC_ENT},
+ {BL_STEP, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT}
+}
+};
+
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_TAP_KEY(_TB, KC_TAB),
+ [1] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
+ [2] = ACTION_LAYER_TAP_KEY(_RAISE, KC_SPC),
+ [3] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
+};