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authorMikael Manukyan <arm.localhost@gmail.com>2021-08-17 14:10:46 -0700
committerGitHub <noreply@github.com>2021-08-18 07:10:46 +1000
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treefe6f4680f62d1700fe7edf08ac76df51ef78eaec /keyboards/gmmk/pro/keymaps/mike1808/README.md
parent8db1d221172afe10fc2d0c4c7ce1742e0a6436d4 (diff)
gmmk/pro/mike1808 keymap (#13398)
* Add gmmk/pro/mike1808 keymap * Add licenses * Update readme * Add underglow support for rgb matrix layers * Change FN to TT * Fix rgb layer disabling during rgb settings change * also clean up some code
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+QMK layout for gmmk/pro
+=======================
+
+## Secrets
+The format is the same as [drashna's](../../../../users/drashna/readme_secrets.md) secrets implementation. Create a `secret.h` and define your secrets like this:
+
+```c
+static const char* secrets[] = {"secret1", "secret2", "secret3", "secret4", "secret5"};
+```
+
+## Rotary encoder knob
+You can hookup your encoder functions by defining new encoder states in [encoder.h](./encoder.h), then in [encoder.c](./encoder.c) assign static variable `state` your new state depending on your desired condition and add callbacks to `encoder_mapping` array.
+
+## RGB Matrix Ledmaps
+RGB Matrix ledmaps is the future allowing you assign colors to individual keys on every keymap layer.
+
+You can see some examples of my usage in the bottom of [keymap.c](./keymap.c).
+
+Color defines are just HSV colors wrapped in curly braces, like `#define RED { HSV_RED }`.