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authorSalicylic-acid3 <46864619+Salicylic-acid3@users.noreply.github.com>2022-03-09 10:34:37 +0900
committerGitHub <noreply@github.com>2022-03-08 17:34:37 -0800
commitc5c5d37e0894031d68c5d9c3960b7fa6ae8e37ff (patch)
tree9ff331067ddc8acf7a39a949707769a534979589 /keyboards/gl516/j73gl
parented169a6b3003cb9102a70e86ccd01d21d4794538 (diff)
[Keymap] Added RGB_Matrix effect mode for naked48/j73gl (#16578)
Diffstat (limited to 'keyboards/gl516/j73gl')
-rw-r--r--keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h74
1 files changed, 62 insertions, 12 deletions
diff --git a/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h b/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h
index d2e1d20893..ef0643ce94 100644
--- a/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h
+++ b/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h
@@ -28,16 +28,66 @@
#define DRIVER_LED_TOTAL 73
#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
-// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-// # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
-# define RGB_MATRIX_HUE_STEP 8
-# define RGB_MATRIX_SAT_STEP 8
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
-# define RGB_MATRIX_VAL_STEP 5
-# define RGB_MATRIX_SPD_STEP 10
+ #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
+// #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
+// #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+ #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+ #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+ #define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
+ #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+ #define RGB_MATRIX_STARTUP_VAL 50 // Sets the default brightness value, if none has been set
+ #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
+// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
+ // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_BREATHING
+ #define ENABLE_RGB_MATRIX_BAND_SAT
+ #define ENABLE_RGB_MATRIX_BAND_VAL
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define ENABLE_RGB_MATRIX_RAINDROPS
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+ #define ENABLE_RGB_MATRIX_HUE_WAVE
+ #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+ #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_SPLASH
+ #define ENABLE_RGB_MATRIX_MULTISPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
#endif