diff options
author | skullydazed <skullydazed@users.noreply.github.com> | 2017-09-06 14:49:19 -0700 |
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committer | GitHub <noreply@github.com> | 2017-09-06 14:49:19 -0700 |
commit | 4580d3a730c078484ea417575c617c17598b5a39 (patch) | |
tree | 6b180261bde6124a189b054a0657faa480e571c5 /keyboards/clueboard/keymaps/default | |
parent | 0ce45eb0b7ad0af28de4418906543c51dbc505cc (diff) |
RGB improvements (#1684)
* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
Diffstat (limited to 'keyboards/clueboard/keymaps/default')
-rw-r--r-- | keyboards/clueboard/keymaps/default/keymap.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/keyboards/clueboard/keymaps/default/keymap.c b/keyboards/clueboard/keymaps/default/keymap.c index c4da561fe3..dbfc04c57f 100644 --- a/keyboards/clueboard/keymaps/default/keymap.c +++ b/keyboards/clueboard/keymaps/default/keymap.c @@ -5,8 +5,6 @@ // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. #define _BL 0 #define _FL 1 #define _CL 2 @@ -33,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _CL: Control layer */ [_CL] = KEYMAP( - BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ |