'use strict'; //global variables window.onload = function () { var game = new Phaser.Game(<%= gameWidth %>, <%= gameHeight %>, Phaser.AUTO, '<%= _.slugify(projectName) %>'); var Orientation = require('./plugins/orientation'); game.orientation = new Orientation(); // Game States <% _.forEach(gameStates, function(gameState) { %>game.state.add('<%= gameState.shortName %>', require('./states/<%= gameState.shortName %>')); <% }); %> game.state.start('boot'); };