'use strict'; function Preload() { this.asset = null; this.ready = false; } Preload.prototype = { preload: function() { this.asset = this.add.sprite(this.width/2,this.height/2, 'preloader'); this.asset.anchor.setTo(0.5, 0.5); this.load.onLoadComplete.addOnce(this.onLoadComplete, this); this.load.setPreloadSprite(this.asset); this.load.image('wall', 'assets/images/wall.svg'); this.load.image('player-a', 'assets/images/player-a.svg'); this.load.image('player-a-dim', 'assets/images/player-a-dim.svg'); this.load.image('player-b', 'assets/images/player-b.svg'); this.load.image('player-b-dim', 'assets/images/player-b-dim.svg'); this.load.image('pill', 'assets/images/pill.svg'); this.load.bitmapFont('spaced-scorefont', 'assets/fonts/scorefont.png', 'assets/fonts/scorefont.fnt', undefined, 10); this.load.bitmapFont('scorefont', 'assets/fonts/scorefont.png', 'assets/fonts/scorefont.fnt'); this.load.text('level', 'assets/levels/maze.lvl'); }, create: function() { this.asset.cropEnabled = false; }, update: function() { if(!!this.ready) { this.game.state.start('play'); } }, onLoadComplete: function() { this.ready = true; } }; module.exports = Preload;