'use strict'; var Wall = require('../prefabs/wall'); var Player = require('../prefabs/player'); function Play() {} Play.prototype = { preload: function() { }, create: function() { this.createWalls(); // this.world.scale = {x:0.5, y:0.5}; this.playerA = new Player(this.game, 100, 200, 'player-a', 0, { up: Phaser.Keyboard.UP, down: Phaser.Keyboard.DOWN, left: Phaser.Keyboard.LEFT, right: Phaser.Keyboard.RIGHT }); this.game.add.existing(this.playerA); }, update: function() { }, createWalls: function() { this.walls = this.game.add.group(); this.walls.add(new Wall(this.game, 0,0)); this.walls.add(new Wall(this.game, 100,0)); this.walls.add(new Wall(this.game, 200,0)); this.walls.add(new Wall(this.game, 300,0)); this.walls.add(new Wall(this.game, 400,0)); this.walls.add(new Wall(this.game, 500,0)); this.walls.add(new Wall(this.game, 600,0)); this.walls.add(new Wall(this.game, 700,0)); this.walls.add(new Wall(this.game, 0,100)); this.walls.add(new Wall(this.game, 700,100)); this.walls.add(new Wall(this.game, 0,200)); this.walls.add(new Wall(this.game, 200,200)); this.walls.add(new Wall(this.game, 500,200)); this.walls.add(new Wall(this.game, 700,200)); this.walls.add(new Wall(this.game, 0,300)); this.walls.add(new Wall(this.game, 200,300)); this.walls.add(new Wall(this.game, 500,300)); this.walls.add(new Wall(this.game, 700,300)); this.walls.add(new Wall(this.game, 0,400)); this.walls.add(new Wall(this.game, 700,400)); this.walls.add(new Wall(this.game, 0,500)); this.walls.add(new Wall(this.game, 100,500)); this.walls.add(new Wall(this.game, 200,500)); this.walls.add(new Wall(this.game, 300,500)); this.walls.add(new Wall(this.game, 400,500)); this.walls.add(new Wall(this.game, 500,500)); this.walls.add(new Wall(this.game, 600,500)); this.walls.add(new Wall(this.game, 700,500)); } }; module.exports = Play;