'use strict'; var Hud = function(game, player, x, y, scorefontKey, keyboardSpriteKey) { Phaser.Group.call(this, game); this.x = x; this.y = y; this.player = player; this.scale = {x: 0.02, y: 0.02}; this.background = new Phaser.Sprite(this.game, 0, 0, 'hud-bg'); this.add(this.background); this.scoreText = new Phaser.BitmapText(this.game, 172, 10, scorefontKey, '0', 100); this.add(this.scoreText); this.poisonIndicator = new Phaser.Sprite(this.game, 200, 150, 'poison-pill'); //this.poisonIndicator.scale = {0.1, 0.1}; this.poisonIndicator.anchor = {x:0.5, y:0.5}; this.add(this.poisonIndicator); this.controllerDiagram = new Phaser.Sprite(this.game, 0, 300, 'controller-diagram'); this.controllerDiagram.scale = {x: 0.5, y: 0.5}; this.add(this.controllerDiagram); this.keyboardControls = new Phaser.Sprite(this.game, 0, 600, keyboardSpriteKey); this.keyboardControls.scale = {x: 0.5, y: 0.5}; this.add(this.keyboardControls); this.currentScore = 0; }; Hud.prototype = Object.create(Phaser.Group.prototype); Hud.prototype.constructor = Hud; Hud.prototype.update = function() { if (this.currentScore !== this.player.score) { this.currentScore = this.player.score; this.scoreText.setText(this.player.score+''); var numberOfDigits = Math.floor(Math.log(this.currentScore)/Math.log(10))+1; this.scoreText.x = 200 - numberOfDigits*30; } if (this.poisonIndicator && !this.player.hasPoisonPill) { this.poisonIndicator.destroy(); this.poisonIndicator = null; } }; module.exports = Hud;