'use strict'; var Wall = function(game, x, y, frame) { Phaser.Sprite.call(this, game, x, y, 'wall', frame); this.scale = {x: 0.01, y: 0.01}; this.anchor = {x: 0.5, y: 0.5}; }; Wall.prototype = Object.create(Phaser.Sprite.prototype); Wall.prototype.constructor = Wall; module.exports = Wall;