'use strict'; var PoisonPill = function(game, x, y, frame) { Phaser.Sprite.call(this, game, x, y, 'poison-pill', frame); this.scale = {x: 0.01, y: 0.01}; this.anchor = {x: 0.5, y: 0.5}; this.score = 1; }; PoisonPill.prototype = Object.create(Phaser.Sprite.prototype); PoisonPill.prototype.constructor = PoisonPill; PoisonPill.prototype.getBounds = function() { return new Phaser.Rectangle(this.x, this.y, 0.2, 0.2); }; module.exports = PoisonPill;