blob: 61fa436c7b892b78a29e8a6234af59de82f60681 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
using System;
using System.Windows;
using System.Collections.Generic;
using System.Threading;
namespace Entelect.BattleCity.Challenge
{
class GameInProgress
{
public static void run(ChallengeService.ChallengeClient service, ChallengeService.state?[][] state)
{
AiAgent agent = new AiAgent();
while (true)
{
var game = service.getStatus();
long currentTick = DateTime.Now.Ticks;
long nextTick = game.nextTickTime.Ticks;
if (currentTick > nextTick)
{
continue;
}
// AI logic here
Move tank1Move = agent.GetBestMove(state, game, 0);
Move tank2Move = agent.GetBestMove(state, game, 1);
if (tank1Move != null)
{
service.setActionAsync(tank1Move.Tank, tank1Move.Action);
}
if (tank2Move != null)
{
service.setActionAsync(tank2Move.Tank, tank2Move.Action);
}
currentTick = DateTime.Now.Ticks;
long sleepTime = nextTick - currentTick;
if (sleepTime < 0L)
{
Console.Error.WriteLine("ERROR: Gone passed the next tick time");
}
else
{
Console.WriteLine("Sleeping until {1} for {0}ms", sleepTime, game.nextTickTime.ToString());
}
try
{
Thread.Sleep(TimeSpan.FromTicks(sleepTime));
}
catch (Exception)
{
continue;
}
//while (startTick < nextTick)
//{
// startTick += (DateTime.Now.Ticks - startTick);
//}
}
}
}
}
|