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#include "spacebot.h"
#include "move_string_mapper.h"
#include "brain/neural_network.h"
#include <fstream>
#include <iostream>
Spacebot::Spacebot(std::string outputPath, std::string brainFilename)
: _outputFilename(outputPath+"/move.txt"),
_brainFilename(brainFilename),
_gameState(std::ifstream(outputPath+"/map.txt"))
{
}
void Spacebot::writeNextMove()
{
Move move = chooseMove();
writeMove(move);
}
Move Spacebot::chooseMove()
{
auto sensorInputs = _gameState.toBitArray();
if (!sensorInputs.at(51) || !sensorInputs.at(53))
{
return Move::BUILD_SHIELD;
}
else if (sensorInputs.at(55))
{
return Move::SHOOT;
}
else if (sensorInputs.at(60) && !sensorInputs.at(59))
{
return Move::BUILD_MISSILE_CONTROLLER;
}
else
{
return Move::NOTHING;
}
}
void Spacebot::writeMove(const Move& move)
{
std::ofstream resultStream(_outputFilename);
resultStream << MoveStringMapper().toString(move) << std::endl;
return;
}
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