pub const FULL_MAP_WIDTH: u8 = 16; pub const SINGLE_MAP_WIDTH: u8 = FULL_MAP_WIDTH/2; pub const MAP_HEIGHT: u8 = 8; pub const MISSILE_COOLDOWN: usize = 3; pub const MISSILE_COOLDOWN_STATES: usize = MISSILE_COOLDOWN+1; pub const MISSILE_SPEED: usize = 2; pub const MISSILE_MAX_SINGLE_CELL: usize = SINGLE_MAP_WIDTH as usize / MISSILE_SPEED; pub const MISSILE_DAMAGE: u8 = 5; pub const DEFENCE_HEALTH: usize = 4; // '20' health is 4 hits pub const TESLA_MAX: usize = 2; pub const TESLA_COOLDOWN: u8 = 10; pub const TESLA_FIRING_ENERGY: u16 = 100; pub const TESLA_DAMAGE: u8 = 20; pub const ENERGY_GENERATED_BASE: u16 = 5; pub const ENERGY_GENERATED_TOWER: u16 = 3; pub const DECONSTRUCT_ENERGY: u16 = 5;