pub const FULL_MAP_WIDTH: u8 = 16; pub const SINGLE_MAP_WIDTH: u8 = FULL_MAP_WIDTH/2; pub const MISSILE_COOLDOWN: usize = 3; pub const MISSILE_SPEED: usize = 2; pub const MISSILE_MAX_SINGLE_CELL: usize = SINGLE_MAP_WIDTH as usize / MISSILE_SPEED; pub const DEFENCE_HEALTH: usize = 4; // '20' health is 4 hits pub const MAX_TESLAS: usize = 2;