use std::fmt; use super::geometry::Point; #[derive(Debug, Clone, Copy)] pub enum Command { Nothing, Build(Point, BuildingType), Deconstruct(Point) } impl fmt::Display for Command { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { match *self { Command::Nothing => write!(f, ""), Command::Build(p, b) => write!(f, "{},{},{}", p.x(), p.y(), b as u8), Command::Deconstruct(p) => write!(f, "{},{},3", p.x(), p.y()), } } } #[repr(u8)] #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum BuildingType { Defence = 0, Attack = 1, Energy = 2, Tesla = 4, } impl BuildingType { pub fn all() -> [BuildingType; 4] { use self::BuildingType::*; [Defence, Attack, Energy, Tesla] } pub fn from_u8(id: u8) -> Option { use std::mem; if id <= 4 && id != 3 { Some(unsafe { mem::transmute(id) }) } else { None } } }