From a81a55fd129b947c347284e271d4c6b214c51068 Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Fri, 1 Jun 2018 23:36:08 +0200 Subject: Put multispeed missiles back in --- src/engine/mod.rs | 4 ++-- src/json.rs | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/engine/mod.rs b/src/engine/mod.rs index 064aac2..beb6fb4 100644 --- a/src/engine/mod.rs +++ b/src/engine/mod.rs @@ -198,7 +198,7 @@ impl GameState { where F: FnMut(&mut Point) { let mut missiles_len = missiles.len(); 'missile_loop: for m in (0..missiles.len()).rev() { - //for _ in 0..missiles[m].speed { // only speed of 1 in round 1 + for _ in 0..missiles[m].speed { wrapping_move_fn(&mut missiles[m].pos); if missiles[m].pos.x >= settings.size.x { let damage = cmp::min(missiles[m].damage, opponent.health); @@ -225,7 +225,7 @@ impl GameState { } } } - //} + } } missiles.truncate(missiles_len); } diff --git a/src/json.rs b/src/json.rs index 5830bd9..a8eb012 100644 --- a/src/json.rs +++ b/src/json.rs @@ -28,7 +28,8 @@ struct State { #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GameDetails { - //round: u32, + //round: u16, + //max_rounds: u16, map_width: u8, map_height: u8, round_income_energy: u16, -- cgit v1.2.3